Homebrew:Beacon of Luck: Difference between revisions

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Created page with "{{subst:homebrew:abadar's truthtelling}}"
 
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{{ooc note|This is a conversion of the Abadar's Truthtelling spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the Beacon of Luck spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Abadar's Truthtelling
|name=Beacon of Luck
|level=2
|level=3
|cast=a
|cast=a
|range=Touch
|range=30 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=10 minutes
|material=true
|school=Enchantment
|components=a tuft of rabbit fur
|save=charisma
|duration=1 minute
|effect=Control
|concentration=true
|description=You compel a creature not to speak falsehoods. Touch a creature, and until the spell ends, that creature must make a Charisma saving throw at the start of each of its turns. On a failed save, until the spell ends, the creature can't speak a deliberate lie and a flickering illusion covers the creature's form, resembling a being of perfect order such as an [[monster:3883570-warden-archon|archon]] or [[monster:2560866-marut|inevitable]].
|school=Divination
|effect=Buff
|description=You bless up to five creatures of your choice within range. Whenever a target makes a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.


An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
A creature affected by the spell can choose to gain advantage on a saving throw as a reaction; if they succeed, the spell ends for them.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
|bard=true
|cleric=true
|cleric=true
|paladin=true
|paladin=true
|lists=<li>Abadar*</li><li>Clockwork Soul**</li>
|lists=<li>Desna*</li><li>Wild Magic**</li>
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
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<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:abadar spells]]
[[category:desna spells]]
[[category:clockwork soul spells]]
[[category:wild magic spells]]

Revision as of 11:07, 13 February 2024

(OOC: This is a conversion of the Beacon of Luck spell from Pathfinder 1e)

Beacon of Luck Requires concentration
Level Casting time Range/Area Components
3rd 1 Action 30 feet V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 minute Divination None Buff

You bless up to five creatures of your choice within range. Whenever a target makes a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

A creature affected by the spell can choose to gain advantage on a saving throw as a reaction; if they succeed, the spell ends for them.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.

* (a tuft of rabbit fur)

Available for:
  • Bard
  • Cleric
  • Paladin
  • Desna*
  • Wild Magic**


* Clerics following this god may replace one of their 1st level domain spells with this spell.

** Sorcerers with this subclass add it to their spell list.