Homebrew:False Alibi: Difference between revisions

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{{ooc note|This is a conversion of the Beacon of Luck spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the False Alibi spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Beacon of Luck
|name=False Alibi
|level=3
|level=3
|cast=a
|cast=a
Line 9: Line 9:
|somatic=true
|somatic=true
|material=true
|material=true
|components=a tuft of rabbit fur
|components=100 gp of emerald dust, which the spell consumes
|duration=1 minute
|duration=until dispelled or triggered
|concentration=true
|school=Enchantment
|school=Divination
|save=wisdom
|effect=Buff
|description=You reshape a creature's memories in response to some future trigger. One creature that you can see must make a Wisdom saving throw (the target can choose to fail). If you are fighting the creature, it has advantage on the saving throw.
|description=You bless up to five creatures of your choice within range. Whenever a target makes a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.


A creature affected by the spell can choose to gain advantage on a saving throw as a reaction; if they succeed, the spell ends for them.
On a failed save, you choose a trigger for the new memories, which can be as specific or general as you wish. In response to the triggering condition, up to the last 5 minutes of the target's memory are eliminated and replaced with a memory of your choosing (or no memory at all). For example, you could cast this on an assassin, set it to trigger when he completes his kill, and replace his memory of the murder with the memory of him discovering the body and picking up the murder weapon. The target's mind fills in any gaps in the details of your description.


'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
You can cast this spell multiple times on the same target, even with the same trigger, affecting different memories. A single casting of ''false alibi'' affects a creature only until the specified condition has been triggered; once a condition has been triggered and the target's memory altered, that condition no longer triggers this spell unless the victim is subject to another casting of ''false alibi'' that specifies the same trigger.
 
'''At Higher Levels.''' If you cast this spell using a spell slot of 4th level or higher, you can target an additional creature for each slot level above 3rd.
|bard=true
|bard=true
|cleric=true
|cleric=true
|paladin=true
|lists=<li>Norgorber*</li>
|lists=<li>Desna*</li><li>Wild Magic**</li>
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell.
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:desna spells]]
[[category:norgorber spells]]
[[category:wild magic spells]]

Revision as of 11:20, 13 February 2024

(OOC: This is a conversion of the False Alibi spell from Pathfinder 1e)

False Alibi
Level Casting time Range/Area Components
3rd 1 Action 30 feet V, S, M *
Duration School Attack/Save Damage/Effect
until dispelled or triggered Enchantment WIS Save

You reshape a creature's memories in response to some future trigger. One creature that you can see must make a Wisdom saving throw (the target can choose to fail). If you are fighting the creature, it has advantage on the saving throw.

On a failed save, you choose a trigger for the new memories, which can be as specific or general as you wish. In response to the triggering condition, up to the last 5 minutes of the target's memory are eliminated and replaced with a memory of your choosing (or no memory at all). For example, you could cast this on an assassin, set it to trigger when he completes his kill, and replace his memory of the murder with the memory of him discovering the body and picking up the murder weapon. The target's mind fills in any gaps in the details of your description.

You can cast this spell multiple times on the same target, even with the same trigger, affecting different memories. A single casting of false alibi affects a creature only until the specified condition has been triggered; once a condition has been triggered and the target's memory altered, that condition no longer triggers this spell unless the victim is subject to another casting of false alibi that specifies the same trigger.

At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, you can target an additional creature for each slot level above 3rd.

* (100 gp of emerald dust, which the spell consumes)

Available for:
  • Bard
  • Cleric
  • Norgorber*


* Clerics following this god may replace one of their 1st level domain spells with this spell.