Homebrew:Monstrous Extremities: Difference between revisions

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Created page with "{{subst:homebrew:beacon of luck}}"
 
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{{ooc note|This is a conversion of the Beacon of Luck spell from Pathfinder 1e}}
{{ooc note|This is a conversion of the Monstrous Extremities spell from Pathfinder 1e}}


{{spell info
{{spell info
|name=Beacon of Luck
|name=Monstrous Exremities
|level=3
|level=3
|cast=a
|cast=a
|range=30 feet
|range=Touch
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|duration=1 hour
|components=a tuft of rabbit fur
|duration=1 minute
|concentration=true
|concentration=true
|school=Divination
|school=Transmutation
|effect=Buff
|effect=Shapechanging
|description=You bless up to five creatures of your choice within range. Whenever a target makes a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
|description=A creature you touch grows claws, fangs, spines, horns, or a different natural weapon of your choice. The target's unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and they are proficient with their unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.
 
A creature affected by the spell can choose to gain advantage on a saving throw as a reaction; if they succeed, the spell ends for them.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
|bard=true
|cleric=true
|cleric=true
|paladin=true
|sorcerer=true
|lists=<li>Desna*</li><li>Wild Magic**</li>
|wizard=true
|lists=<li>Lamashtu*</li>
}}
}}
<nowiki>*</nowiki> Clerics following this god may replace one of their 3rd level domain spells with this spell.
<nowiki>*</nowiki> Clerics following this god may replace one of their 3rd level domain spells with this spell.
<nowiki>**</nowiki> Sorcerers with this subclass add it to their spell list.
[[category:converted pathfinder spells]]
[[category:converted pathfinder spells]]
[[category:desna spells]]
[[category:lamashtu spells]]
[[category:wild magic spells]]

Revision as of 11:40, 13 February 2024

(OOC: This is a conversion of the Monstrous Extremities spell from Pathfinder 1e)

Monstrous Exremities Requires concentration
Level Casting time Range/Area Components
3rd 1 Action Touch V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 hour Transmutation None Shapechanging

A creature you touch grows claws, fangs, spines, horns, or a different natural weapon of your choice. The target's unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and they are proficient with their unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Available for:
  • Cleric
  • Sorcerer
  • Wizard
  • Lamashtu*


* Clerics following this god may replace one of their 3rd level domain spells with this spell.