Homebrew:Wandering Star Motes: Difference between revisions
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{{ooc note|This is a conversion of the | {{ooc note|This is a conversion of the Wandering Star Motes spell from Pathfinder 1e}} | ||
{{spell info | {{spell info | ||
|name= | |name=Wandering Star Motes | ||
|level=4 | |level=4 | ||
|cast=a | |cast=a | ||
|range= | |range=30 feet | ||
|verbal=true | |verbal=true | ||
|somatic=true | |somatic=true | ||
|material=true | |||
|components=a sprinkle of flash powder | |||
|duration=1 minute | |duration=1 minute | ||
| | |school=Illusion | ||
| | |effect=Debuff | ||
| | |save=charisma | ||
|description=The | |description=Choose one living creature within range. You create sparkling motes of bright light that shoot toward the target and swirl around them in a complex pattern. The pattern sheds bright light in a 30 ft. radius and dim light for an additional 30 ft. | ||
| | |||
| | Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being invisible. At the end of each of the target's turns it makes a Charisma saving throw. On success, the motes jump to the nearest creature within 30 ft. that is hostile to you and hasn't been affected by this spell. If there are no creatures within range for the motes to jump to, the spell ends. | ||
|lists=<li> | |bard=true | ||
|sorcerer=true | |||
|wizard=true | |||
|lists=<li>Desna*</li><li>The Great Old One**</li> | |||
}} | }} | ||
<nowiki>*</nowiki> Clerics following this god may replace one of their 4th level domain spells with this spell. | <nowiki>*</nowiki> Clerics following this god may replace one of their 4th level domain spells with this spell. | ||
<nowiki>**</nowiki> Warlocks with this subclass add it to their spell list. | |||
[[category:converted pathfinder spells]] | [[category:converted pathfinder spells]] | ||
[[category: | [[category:desna spells]] | ||
[[category:the great old one spells]] |
Revision as of 12:27, 13 February 2024
(OOC: This is a conversion of the Wandering Star Motes spell from Pathfinder 1e)

Level | Casting time | Range/Area | Components |
---|---|---|---|
4th | 1 Action | 30 feet | V, S, M * |
Duration | School | Attack/Save | Damage/Effect |
1 minute | Illusion | CHA Save | Debuff |
Choose one living creature within range. You create sparkling motes of bright light that shoot toward the target and swirl around them in a complex pattern. The pattern sheds bright light in a 30 ft. radius and dim light for an additional 30 ft.
Any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being invisible. At the end of each of the target's turns it makes a Charisma saving throw. On success, the motes jump to the nearest creature within 30 ft. that is hostile to you and hasn't been affected by this spell. If there are no creatures within range for the motes to jump to, the spell ends.
* (a sprinkle of flash powder)
- Bard
- Sorcerer
- Wizard
- Desna*
- The Great Old One**
* Clerics following this god may replace one of their 4th level domain spells with this spell.
** Warlocks with this subclass add it to their spell list.