Waterdeep:Undermountain Secrets: Difference between revisions
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== Guild of Many Eyes == | == Guild of Many Eyes == | ||
{{main|waterdeep:Xanathar Guild|l1=Xanathar Guild|waterdeep:Skullport|l2=Skullport|waterdeep:Undermountain#03. Sargauth Level|l3=Sargauth Level}} | {{main|waterdeep:Xanathar Guild|l1=Xanathar Guild|waterdeep:Skullport|l2=Skullport|waterdeep:Undermountain#03. Sargauth Level|l3=Sargauth Level}} | ||
A | A thieves' guild that was driven from [[waterdeep:Waterdeep|Waterdeep]] long ago still lurks in Undermountain, waiting and scheming to win back power in the city above. These villains make the sewers unsafe for honest folk to venture into. They have recently taken over Skullport, a subterranean town connected to Undermountain. | ||
== Immortal Insanity == | |||
{{main|waterdeep:Halaster Blackcloak|l1=Halaster Blackcloak|waterdeep:undermountain|l2=Undermountain}} | |||
The Mad Mage of Undermountain has destroyed himself or been destroyed many times, but his demise is always short-lived. Folk say the dungeon cannot exist without him, and so it magically re-creates the archmage whenever he meets his end within its crumbling halls. Each time Halaster returns, less of his sanity remains. | |||
== Skullport == | == Skullport == | ||
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== Mad House == | == Mad House == | ||
{{main|waterdeep:Shadowdusk Family|l1=Shadowdusk Family}} | |||
The Shadowdusks were a Waterdavian noble family whose quest for political supremacy ended centuries ago after Shadowdusk wizards opened portals to the Far Realm. Twisted by madness and driven from their home, they sought assistance from Halaster and sank into the depths of Undermountain, never to be seen again—yet vestiges of the noble house undoubtedly remain. | |||
== Scavenger == | == Scavenger == | ||
{{main|waterdeep:Scavenger|l1=Scavenger|waterdeep:Sea of Swords|l2=Sea of Swords}} | |||
The Sea of Swords has borne its share of pirate ships, none stranger than the ''Scavenger''. This vessel could travel below the waves and through the air. No one has seen it in years. Perhaps it sank or was lost in the starry maelstrom of the night sky, but divination spells suggest it found its way into Undermountain. Others have searched for it below Waterdeep, but no one has found it and lived to tell the tale. | |||
== Spire and Snail == | == Spire and Snail == | ||
{{main|waterdeep:undermountain|l1=Undermountain}} | |||
Deep within Undermountain is a vast cavern containing a giant stalagmite that has been hollowed out to serve as a wizard's tower, perhaps even a refuge for the Mad Mage himself. The tower is guarded by stone constructs. No one knows what dwells inside. Not far from this tower lurks a most peculiar creature: a giant snail with a shell of pure gold. | Deep within Undermountain is a vast cavern containing a giant stalagmite that has been hollowed out to serve as a wizard's tower, perhaps even a refuge for the Mad Mage himself. The tower is guarded by stone constructs. No one knows what dwells inside. Not far from this tower lurks a most peculiar creature: a giant snail with a shell of pure gold. | ||
[[category:waterdeep campaign articles]] | [[category:waterdeep campaign articles]] |
Revision as of 20:44, 3 November 2024
This page is protected, and may only be edited by Waterdeep GMs. |

Secrets of the Undermountain that players have discovered will be recorded here for posterity.
Guild of Many Eyes
A thieves' guild that was driven from Waterdeep long ago still lurks in Undermountain, waiting and scheming to win back power in the city above. These villains make the sewers unsafe for honest folk to venture into. They have recently taken over Skullport, a subterranean town connected to Undermountain.
Immortal Insanity
The Mad Mage of Undermountain has destroyed himself or been destroyed many times, but his demise is always short-lived. Folk say the dungeon cannot exist without him, and so it magically re-creates the archmage whenever he meets his end within its crumbling halls. Each time Halaster returns, less of his sanity remains.
Skullport
Skullport overlooks the Sargauth River, a watery thoroughfare that cuts through the third level of Undermountain. Pirates once used the subterranean settlement as a trade port, but now it's a monster-infested haunt where spies and assassins hone their craft. Beware the fortress overlooking the river! Its garrison is commanded by an evil knight with a wyvern mount.
Mad House
The Shadowdusks were a Waterdavian noble family whose quest for political supremacy ended centuries ago after Shadowdusk wizards opened portals to the Far Realm. Twisted by madness and driven from their home, they sought assistance from Halaster and sank into the depths of Undermountain, never to be seen again—yet vestiges of the noble house undoubtedly remain.
Scavenger
The Sea of Swords has borne its share of pirate ships, none stranger than the Scavenger. This vessel could travel below the waves and through the air. No one has seen it in years. Perhaps it sank or was lost in the starry maelstrom of the night sky, but divination spells suggest it found its way into Undermountain. Others have searched for it below Waterdeep, but no one has found it and lived to tell the tale.
Spire and Snail
Deep within Undermountain is a vast cavern containing a giant stalagmite that has been hollowed out to serve as a wizard's tower, perhaps even a refuge for the Mad Mage himself. The tower is guarded by stone constructs. No one knows what dwells inside. Not far from this tower lurks a most peculiar creature: a giant snail with a shell of pure gold.