Homebrew:Deepborn: Difference between revisions

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[[file:ashborn.jpg|right|thumb|500px]]
[[file:deepborn.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the ashborn race from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the deepborn race from [[The Crooked Moon]]}}


Ashborn are an imp-like species native to Chernabos, typically coalescing from the sulfuric ash of the province's hellfire and brimstone volcanoes. Infused with the fiendish power of the Hells, this folk has managed to survive and even prosper in the barrens and badlands of the province through guile, boldness, and industriousness. Said to be favored by fortune itself, ashborn count on luck to twist the balance in the most dire of situations.
Deepborn are a fish-like species native to Olmarsh, typically rising up from the abyssal depths of the province’s black sea—home to terrors beyond imagining known as the Hungry Ones. Immersed in a near constant eldritch presence that emerges from the deep and descends from beyond the stars, these folk manage their state of paranoia by embracing and harnessing the uncanny and cosmic.


Their short stature ranges from slight to stout, but this makes them no less dangerous, for each ashborn has a venomous tail resembling a scorpion's, always ready to strike. They sport horns and skin tones in varying shades of red and gray that reflect their devilish origin, and they typically live 100 years.
While they are primarily piscine in their anatomy, they can possess features found in a wide variety of sea creatures, including cephalopods and crustaceans. They typically live for around 150 years, but certain members of occult orders have been known to live for 600 years.
{{crooked moon species common traits|As an ashborn, you have these special traits.|nonhuman=true}}
{{crooked moon species common traits|As a deepborn, you have these special traits.|nonhuman=true}}
;''Creature Type.''
;''Creature Type.''
:You are a Fiend.
:You are an Aberration.
;''Size.''
;''Size.''
:You are Small (about 2-3 feet tall).
:You are Medium (about 5-7 feet tall).
;''Speed.''
;''Speed.''
:Your walking speed is 30 feet.
:Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
;''Ashen Legacy.''
;''Amphibious.''
:You know the ''[[spell:minor-illusion|minor illusion]]'' cantrip. Starting at 3rd level, you can cast the ''[[spell:charm-person|charm person]]'' spell using this trait, and starting at 5th level, you can cast the ''[[spell:invsibility|invsibility]]'' spell using this trait, both without requiring material components. Once you cast ''[[spell:charm-person|charm person]]'' or ''[[spell:invisibility|invisibility]]'' with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using and spell slots you have of the appropriate level.
:You can breathe air and water.
:Intelligence, Wisdom or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).
;''Darkvision.''
;''Darkvision.''
:You have darkvision with a range of 60 feet.
:You have darkvision with a range of 60 feet.
;''Fiendish Fortune.''
;''Eldritch Gibbering.''
:When you're hit by an attack roll that isn't a critical hit, you can use your reaction to magically cause the attack to miss you, and a creature of your choice within 5 feet of you takes force damage equal to your proficiency bonus. Once you use this trait, you can't do so again until you finish a short or long rest.
:Thanks to your eldritch connection to the Hungering Ones, you speak Deep Speech. As an action, you can gibber in that language. Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw (DC 8 plus your proficiency bonus and Intelligence, Wisdom, or Charisma modifier; choose the ability when you select this species) or roll a d6 and consult the table below. The effect lasts until the start of your next turn. Once any target fails its save against this trait, you can’t use it again until you finish a short or long rest.
;''Scorpion Sting.''
;''Endless Hunger.''
:You have a tail stinger you can use to make unarmed strikes using your Strength or Dexterity (your choice) for attack and damage rolls. On a hit, you deal 1d4 piercing damage, and you can deal an extra 1d6 poison damage. You can deal this extra damage a number of times equal to your proficiency bonus. You regain one expended use when you finish a short rest, and you regain all expended uses when you finish a long rest.
:As a bonus action, you can embrace your connection to the Hungering Ones. Until the start of your next turn, you know the location of any creatures that aren’t Constructs or Undead within 60 feet of yourself, and your attack rolls against those creatures can’t have disadvantage. Once you use this trait, you can’t use it again until you finish a short or long rest.
:When you reach 10th level, this extra damage increases to 2d6.
 
{| class="wikitable"
|+ Eldritch Gibbering Effects
! 1d6 !! Effect
|-
|1–2 || The target has disadvantage on attack rolls.
|-
|3–4 || The target's speed becomes 0.
|-
|5–6 || The target can't take reactions.
|}


[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Revision as of 22:34, 25 July 2025

(OOC: This is an implementation of the deepborn race from The Crooked Moon)

Deepborn are a fish-like species native to Olmarsh, typically rising up from the abyssal depths of the province’s black sea—home to terrors beyond imagining known as the Hungry Ones. Immersed in a near constant eldritch presence that emerges from the deep and descends from beyond the stars, these folk manage their state of paranoia by embracing and harnessing the uncanny and cosmic.

While they are primarily piscine in their anatomy, they can possess features found in a wide variety of sea creatures, including cephalopods and crustaceans. They typically live for around 150 years, but certain members of occult orders have been known to live for 600 years.

Deepborn traits

As a deepborn, you have these special traits.

Ability Scores.
When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
Languages.
Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
Creature Type.
You are a Humanoid.
Size.
You are Medium (about 5-6 feet tall).
Speed.
Your walking speed is 30 feet.
Creature Type.
You are an Aberration.
Size.
You are Medium (about 5-7 feet tall).
Speed.
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Amphibious.
You can breathe air and water.
Darkvision.
You have darkvision with a range of 60 feet.
Eldritch Gibbering.
Thanks to your eldritch connection to the Hungering Ones, you speak Deep Speech. As an action, you can gibber in that language. Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw (DC 8 plus your proficiency bonus and Intelligence, Wisdom, or Charisma modifier; choose the ability when you select this species) or roll a d6 and consult the table below. The effect lasts until the start of your next turn. Once any target fails its save against this trait, you can’t use it again until you finish a short or long rest.
Endless Hunger.
As a bonus action, you can embrace your connection to the Hungering Ones. Until the start of your next turn, you know the location of any creatures that aren’t Constructs or Undead within 60 feet of yourself, and your attack rolls against those creatures can’t have disadvantage. Once you use this trait, you can’t use it again until you finish a short or long rest.
Eldritch Gibbering Effects
1d6 Effect
1–2 The target has disadvantage on attack rolls.
3–4 The target's speed becomes 0.
5–6 The target can't take reactions.