Homebrew:Relicborn: Difference between revisions

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[[file:ashborn.jpg|right|thumb|500px]]
[[file:relicborn.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the {{lc:{{PAGENAME}}}} race from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the {{lc:{{PAGENAME}}}} race from [[The Crooked Moon]]}}


Ashborn are an imp-like species native to Chernabos, typically coalescing from the sulfuric ash of the province's hellfire and brimstone volcanoes. Infused with the fiendish power of the Hells, this folk has managed to survive and even prosper in the barrens and badlands of the province through guile, boldness, and industriousness. Said to be favored by fortune itself, ashborn count on luck to twist the balance in the most dire of situations.
Relicborn are a skeleton-like species native to Kalero, generally emerging from the numerous tombs and crypts that line the canyon walls of the province. They thrive in a culture of celebration and remembrance, which infuses the very essence of every member of the species. Dancing between the energy of a vivacious party and the serenity of peaceful reflection, this folk holds a deep appreciation for both the living and the dead.


Their short stature ranges from slight to stout, but this makes them no less dangerous, for each ashborn has a venomous tail resembling a scorpion's, always ready to strike. They sport horns and skin tones in varying shades of red and gray that reflect their devilish origin, and they typically live 100 years.
They appear as skeletons decorated with a wide array of vibrant colors, patterns, and styles, and their bones are encased in a translucent, glowing substance that provides them with a similar mass and shape to other Humanoid species, allowing them to comfortably wear clothing and armor. Some relicborn can even grow hair from their skulls, which is often shaped into bombastic styles.
{{crooked moon species common traits|type=Fiend|size=Small|size range=2-3}}
 
;''Ashen Legacy.''
Relicborn typically live for 250 years before losing their form and collapsing into a pile of bones.
:You know the ''[[spell:minor-illusion|minor illusion]]'' cantrip. Starting at 3rd level, you can cast the ''[[spell:charm-person|charm person]]'' spell using this trait, and starting at 5th level, you can cast the ''[[spell:invsibility|invsibility]]'' spell using this trait, both without requiring material components. Once you cast ''[[spell:charm-person|charm person]]'' or ''[[spell:invisibility|invisibility]]'' with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using and spell slots you have of the appropriate level.
{{crooked moon species common traits|type=Undead|size range=4-6}}
:Intelligence, Wisdom or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).
;''Dance of Death.''
;''Darkvision.''
:As a bonus action, you can make a DC 15 Charisma (musical instrument or Performance) check. If you succeed, the next attack roll you make before the end of your turn has advantage. If you succeed on the check by 5 or more, you can roll one of your Hit Dice (without expending it) and gain temporary hit points equal to the number rolled.
:You have darkvision with a range of 60 feet.
;''Eternal Party.''
;''Fiendish Fortune.''
:You don't need to sleep, and you can finish a long rest in 4 hours if you spend those hours enjoying revelry, such as telling stories or playing music.
:When you're hit by an attack roll that isn't a critical hit, you can use your reaction to magically cause the attack to miss you, and a creature of your choice within 5 feet of you takes force damage equal to your proficiency bonus. Once you use this trait, you can't do so again until you finish a short or long rest.
;''Moment of Remembrance.''
;''Scorpion Sting.''
:When another creature you can see within 30 feet of you fails an ability check, attack roll, or saving throw, you can use your reaction to let the target add 1d4 to the total, potentially causing it to succeed. Once this trait changes a failed roll into a success, you can't use it again until you finish a short or long rest.
:You have a tail stinger you can use to make unarmed strikes using your Strength or Dexterity (your choice) for attack and damage rolls. On a hit, you deal 1d4 piercing damage, and you can deal an extra 1d6 poison damage. You can deal this extra damage a number of times equal to your proficiency bonus. You regain one expended use when you finish a short rest, and you regain all expended uses when you finish a long rest.
;''Soul of Revelry.''
:When you reach 10th level, this extra damage increases to 2d6.
:You gain proficiency in the Performance skill or with one kind of musical instrument.


[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Latest revision as of 12:08, 26 July 2025

(OOC: This is an implementation of the relicborn race from The Crooked Moon)

Relicborn are a skeleton-like species native to Kalero, generally emerging from the numerous tombs and crypts that line the canyon walls of the province. They thrive in a culture of celebration and remembrance, which infuses the very essence of every member of the species. Dancing between the energy of a vivacious party and the serenity of peaceful reflection, this folk holds a deep appreciation for both the living and the dead.

They appear as skeletons decorated with a wide array of vibrant colors, patterns, and styles, and their bones are encased in a translucent, glowing substance that provides them with a similar mass and shape to other Humanoid species, allowing them to comfortably wear clothing and armor. Some relicborn can even grow hair from their skulls, which is often shaped into bombastic styles.

Relicborn typically live for 250 years before losing their form and collapsing into a pile of bones.

Variant: Humanoid creature types

Several of the species in The Crooked Moon are creature types other than Humanoid. These type differences reinforce the unusual nature of these species, but they also come with concerns that can make these species more powerful than others. Not being Humanoid makes a character immune to the charm person spell, for example. Conversely, it potentially makes them susceptible to other effects, such as the protection from evil and good spell. If the GM or players are uncomfortable with these deviations from standard species, changing the creature type to Humanoid solves the dilemma, while the species' other traits preserve their narrative.

Relicborn traits

As a relicborn, you have these special traits.

Ability Scores.
When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
Languages.
Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
Creature Type.
You are an Undead.
Size.
You are Medium (about 4-6 feet tall).
Speed.
Your walking speed is 30 feet.
Dance of Death.
As a bonus action, you can make a DC 15 Charisma (musical instrument or Performance) check. If you succeed, the next attack roll you make before the end of your turn has advantage. If you succeed on the check by 5 or more, you can roll one of your Hit Dice (without expending it) and gain temporary hit points equal to the number rolled.
Eternal Party.
You don't need to sleep, and you can finish a long rest in 4 hours if you spend those hours enjoying revelry, such as telling stories or playing music.
Moment of Remembrance.
When another creature you can see within 30 feet of you fails an ability check, attack roll, or saving throw, you can use your reaction to let the target add 1d4 to the total, potentially causing it to succeed. Once this trait changes a failed roll into a success, you can't use it again until you finish a short or long rest.
Soul of Revelry.
You gain proficiency in the Performance skill or with one kind of musical instrument.