Homebrew:Threadborn: Difference between revisions
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[[file: | [[file:threadborn.jpg|right|thumb|500px]] | ||
{{ooc note|This is an implementation of the {{lc:{{PAGENAME}}}} race from [[The Crooked Moon]]}} | {{ooc note|This is an implementation of the {{lc:{{PAGENAME}}}} race from [[The Crooked Moon]]}} | ||
Threadborn are a doll-like species native to Picco, most often built with love by Blinski II, the master toymaker and lord of the province. In a land that is mostly fabricated and constructed to maximize the fun of all who live there, the essence of joy, thrill, and friendship are woven into a threadborn's very nature. They cherish the bonds made between loved ones and always maintain a childlike wonder and whimsy, no matter one's age. | |||
As living dolls, these folk are constructed with a variety of materials, including cloth, wood, metal, porcelain, stuffing, yarn, and anything else a toy might be made of. With the most varied body shapes of all Druskenvald's species, each threadborn represents a unique representation of fun. They usually live for 100 years before falling apart and needing to be rebuilt. | |||
{{crooked moon species common traits|type= | {{crooked moon species common traits|type=Construct|size override=You are Medium (about 4-7 feet tall) or Small (about 2-4 feet tall). You choose the size when you select this species.}} | ||
;'' | ;''Ball-Jointed.'' | ||
:You know the ''[[spell: | :You can move through a space as narrow as 1 foot wide as if it were difficult terrain. | ||
:Intelligence, Wisdom or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species). | ;''Innocent Mind.'' | ||
;'' | :You have resistance to psychic damage. | ||
;''Sewn Nature.'' | |||
:You don't require air, food, or drink. | |||
:When you | ;''Soothing Heart.'' | ||
:You know the ''[[spell:guidance|guidance]]'' cantrip. Starting at 3rd level, you can cast the ''[[spell:sanctuary|sanctuary]]'' spell using this trait, and starting at 5th level, you can cast the ''[[spell:calm-emotions|calm emotions]]'' spell using this trait without a material component. Once you cast ''[[spell:sanctuary|sanctuary]]'' or ''[[spell:calm-emotions|calm emotions]]'' with this trait, you can't cast that spell with it again until you finish a long rest. When you cast Calm Emotions in this way, it can target creatures of any type. You can also cast either spell using any spell slots you have of the appropriate level. | |||
:Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species). | |||
;''You've Got a Friend.'' | |||
:When a creature you can see within 30 feet of yourself fails an ability check using a skill, you can use your reaction to cast ''[[spell:guidance|guidance]]'' on the creature, ignoring the spell's normal range. The creature can add the spell's 1d4 to its ability check, potentially causing it to succeed. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | |||
[[category:homebrew 5e races]] | [[category:homebrew 5e races]] |
Latest revision as of 12:59, 26 July 2025

(OOC: This is an implementation of the threadborn race from The Crooked Moon)
Threadborn are a doll-like species native to Picco, most often built with love by Blinski II, the master toymaker and lord of the province. In a land that is mostly fabricated and constructed to maximize the fun of all who live there, the essence of joy, thrill, and friendship are woven into a threadborn's very nature. They cherish the bonds made between loved ones and always maintain a childlike wonder and whimsy, no matter one's age.
As living dolls, these folk are constructed with a variety of materials, including cloth, wood, metal, porcelain, stuffing, yarn, and anything else a toy might be made of. With the most varied body shapes of all Druskenvald's species, each threadborn represents a unique representation of fun. They usually live for 100 years before falling apart and needing to be rebuilt.
Variant: Humanoid creature types
Several of the species in The Crooked Moon are creature types other than Humanoid. These type differences reinforce the unusual nature of these species, but they also come with concerns that can make these species more powerful than others. Not being Humanoid makes a character immune to the charm person spell, for example. Conversely, it potentially makes them susceptible to other effects, such as the protection from evil and good spell. If the GM or players are uncomfortable with these deviations from standard species, changing the creature type to Humanoid solves the dilemma, while the species' other traits preserve their narrative.
Threadborn traits
As a threadborn, you have these special traits.
- Ability Scores.
- When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
- Languages.
- Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
- Creature Type.
- You are a Construct.
- Size.
- You are Medium (about 4-7 feet tall) or Small (about 2-4 feet tall). You choose the size when you select this species.
- Speed.
- Your walking speed is 30 feet.
- Ball-Jointed.
- You can move through a space as narrow as 1 foot wide as if it were difficult terrain.
- Innocent Mind.
- You have resistance to psychic damage.
- Sewn Nature.
- You don't require air, food, or drink.
- Soothing Heart.
- You know the guidance cantrip. Starting at 3rd level, you can cast the sanctuary spell using this trait, and starting at 5th level, you can cast the calm emotions spell using this trait without a material component. Once you cast sanctuary or calm emotions with this trait, you can't cast that spell with it again until you finish a long rest. When you cast Calm Emotions in this way, it can target creatures of any type. You can also cast either spell using any spell slots you have of the appropriate level.
- Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).
- You've Got a Friend.
- When a creature you can see within 30 feet of yourself fails an ability check using a skill, you can use your reaction to cast guidance on the creature, ignoring the spell's normal range. The creature can add the spell's 1d4 to its ability check, potentially causing it to succeed. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.