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{{ooc note|This is an implementation of the Dead background from [[Xanathar's Lost Notes to Everything Else]]}}
{{ooc note|This is an implementation of the {{PAGENAME}} background from [[The Crooked Moon]]}}
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You died and came back. This experience changed you and defines who you are today. The specifics of your death are up to you, but the following questions and suggestions will help you determine your odd personal history.
Some portion of your past has been swallowed by nothingness. The missing time could be a short interval—mere days or weeks gone from your memory— or you might have only vague hints at best of who you are and where you are from. Flashes of déjà vu are common, taunting you with recollection, but they almost always slip away, as ungraspable as the mists of Druskenvald. An injury, some traumatic experience, or the magical workings of a spell or curse could be the culprit behind your amnesia.


How did you die? It probably wasn't of old age. Spells like raise dead can bring back those who die before old age takes them, but after dying of old age there is almost no magic which can bring a person back to life. Was it combat? An accident? A disease?
; <nowiki>Feat:</nowiki> : [[homebrew:Memory Starved|Memory Starved]]
 
; <nowiki>Skill Proficiencies:</nowiki> : Choose two (see below)
How long were you dead? Spells like true resurrection allow a character to return from death after as many as 200 years. How has the world changed politically, technologically, and culturally since your death? What remains of your family, friends, and personal life?
; <nowiki>Tool Proficiencies:</nowiki> : Choose one (see below)
 
; <nowiki>Languages:</nowiki> : See below
What was your life after death like? Did you spend time in the glory of eternal battle is Ysgard? Did you enjoy the paradise of Elysium? Were you tortured in the Nine Hells or Abyss? Do you remember nothing from that time?
; <nowiki>Equipment:</nowiki> : Choose A or B: (A) book (personal notes), ink, ink pen, traveler's clothes, 11 gp; or (B) 50 gp
== Scattered Memories ==
You don’t choose skill proficiencies or a tool proficiency when you select this background, and you don’t choose any languages other than Common during character creation—these are parts of your past that you are missing. Instead, you can pick one of those proficiencies or languages during play at any time. The knowledge might return in a spontaneous flash, even as you make a roll that relies on the proficiency, or slowly emerge as you struggle to solve a problem. Once you choose one of these features, you can’t choose another one until you gain a level.


Maybe you didn't completely pass on, but lived life as an undead, such as a ghost or vampire. Why did you become such a being? What acts did you commit that you now regret? Who still thinks of you as a monster?
The GM might rule that you can choose a new recalled feature early if something reminds you of your past, such as finding a piece of evidence from your missing memories or experiencing an event similar to one you have forgotten. Of particular value is an event relating to one of the story threads or trinkets presented below.


Finally someone brought you back. Who was it, and why? Maybe it was to face an old enemy. Maybe it was a loved one who searched for a long time and sacrificed much to revive you. Maybe you were brought back for a secret only you knew. How did this person bring you back? Was it straightforward magic? What about a spell like reincarnate, which could bring your spirit back in the body of a different humanoid race? Or maybe it was some other magic that has a more sinister secret.
== Building an Amnesiac ==
Any character can face misfortune or a choice that steals their memory. Consider how your character came to lose their memory. Was it lost through injury or illness, or did something more sinister steal it with a toxin or curse? You might decide to leave this choice up to the GM, letting you as a player discover the cause alongside your character.
; <nowiki>Skill Proficiencies:</nowiki> : {{history}}, {{intimidation}}
; <nowiki>Languages:</nowiki> : Two of your choice
; <nowiki>Equipment:</nowiki> : 50 feet of rope, a bit of dirt from your grave in a sacred vial, a set of common clothes, two rare coins with which you were buried, and a belt pouch with 5 gp.
== Feature: Spirit Talk ==
You can connect with the souls of the dead thanks to the long time you spent dead. You may spend a day of downtime communicating with the souls to learn a piece of information by asking a question. The quality and specifics of the information you get are up to the DM.


== Suggested Characteristics ==
=== Suggested Story Threads ===
You have experienced something few living people have yet to go through. You might be the type who embraces the second chance and loves life, relishing every opportunity and letting nothing stand in your way. Or you might be quiet and brooding, thinking of the revenge you seek for your death or missing the planar heaven you left behind. People who have died often live in one of these extremes, experiencing life to the fullest or becoming fixated on a single goal that gives their new life meaning.
This background presents a paradox when considering threads to weave through a campaign, since the character may not remember them. Work with the GM to create some leading events or people that can serve as constants to trace a path through the void of the character’s past, especially if the GM can insert existing nonplayer characters into the thread to strengthen these connections. The Amnesiac Story Threads table suggests events and people who can be the start of these threads.


{| class="wikitable"
{| class="wikitable"
! d8 !! Personality Traits
|+ Amnesiac Story Threads
|-
! 1d6 !! Thread
| style="text-align:center" | 1 || When faced with a new experience the word "no" isn't in my vocabulary.
|-
| style="text-align:center" | 2 || I always have the loudest laugh in the room.
|-
|-
| style="text-align:center" | 3 || When I want something, I'm direct and simple in my request.
| 1 || You have recurring dreams of someone you might recognize on your adventures.
|-
|-
| style="text-align:center" | 4 || The story of my demise, like all my stories, is greatly exaggerated.
| 2 || You absent-mindedly doodle the same design or symbol over and over.
|-
|-
| style="text-align:center" | 5 || Those who ask me about my death quickly learn to never ask again.
| 3 || A friend has been traveling the provinces of Druskenvald with a caravan, searching for any hint of your past as they do.
|-
|-
| style="text-align:center" | 6 || I treat most people like they're idiots. They don't know what I know.
| 4 || A rhyme or song you’ve never heard before comes to mind when your thoughts wander.
|-
|-
| style="text-align:center" | 7 || If I don't want to do something, I simply don't do it.
| 5 || Rainbow colors, such as those on a soap bubble or oil slick, fill you with unexplained terror.
|-
|-
| style="text-align:center" | 8 || I don't excite easily.
| 6 || You have a fragmented recollection of traveling to a remote place in the mountains.
|}
|}


{| class="wikitable"
=== Amnesiac Trinkets ===
! d6 !! Ideals
When you make your character, you can roll once on the Amnesiac Trinkets table instead of on the normal starting Trinkets table.
|-
| style="text-align:center" | 1 || '''Freedom.''' Life is short so live how you want. (Chaotic)
|-
| style="text-align:center" | 2 || '''Despair.''' Nothing in life is worth celebrating and death is the destination we all deserve. (Evil)
|-
| style="text-align:center" | 3 || '''Vengeance.''' I will find and punish what killed me. (Neutral)
|-
| style="text-align:center" | 4 || '''Charity.''' I want to prevent others from dying before their time. (Good)
|-
| style="text-align:center" | 5 || '''Mercy.''' I was given a second chance and others should get the same opportunity. (Good)
|-
| style="text-align:center" | 6 || '''Labor.''' Life is short, and so I must keep working to make my mark. (Lawful)
|}


{| class="wikitable"
{| class="wikitable"
! d6 !! Bonds
|+ Amnesiac Trinkets
! 1d6 !! Trinket
|-
|-
| style="text-align:center" | 1 || I have a great fear of that which killed me.
| 1 || Half of a tarnished silver ring with a partial inscription in a language you don’t understand
|-
|-
| style="text-align:center" | 2 || The scars of my death wound are still on my body.
| 2 || A music box that plays a sad tune you recognize but can’t identify
|-
|-
| style="text-align:center" | 3 || My vengeance is more important than any other task.
| 3 || A short note addressed to you signed with a name you don’t recognize
|-
|-
| style="text-align:center" | 4 || I never wish to return to my gravesite.
| 4 || A thin silk scarf with a fading scent that stirs familiarity
|-
|-
| style="text-align:center" | 5 || I wish to bring back another who died by my side.
| 5 || A toy horse with unfamiliar initials inked on it
|-
|-
| style="text-align:center" | 6 || Any mention of my hometown reminds me of my first life.
| 6 || A locket whose portrait is burnt and unrecognizable
|}
|}


{| class="wikitable"
! d6 !! Flaws
|-
| style="text-align:center" | 1 || Death isn't a big deal to me. I've died and come back. People should stop whining.
|-
| style="text-align:center" | 2 || I don't listen to protests before I do something reckless.
|-
| style="text-align:center" | 3 || I'd rather be mad than solve a problem making me angry.
|-
| style="text-align:center" | 4 || I would rather cheat, lie, and steal than be honest because none of this matters.
|-
| style="text-align:center" | 5 || Everything was better when I was dead.
|-
| style="text-align:center" | 6 || I'm believe that I am better than everyone who hasn't died and come back from the dead.
|}
[[category:homebrew backgrounds]]
[[category:homebrew backgrounds]]

Revision as of 22:41, 27 July 2025

(OOC: This is an implementation of the Amnesiac background from The Crooked Moon)

Some portion of your past has been swallowed by nothingness. The missing time could be a short interval—mere days or weeks gone from your memory— or you might have only vague hints at best of who you are and where you are from. Flashes of déjà vu are common, taunting you with recollection, but they almost always slip away, as ungraspable as the mists of Druskenvald. An injury, some traumatic experience, or the magical workings of a spell or curse could be the culprit behind your amnesia.

Feat:
Memory Starved
Skill Proficiencies:
Choose two (see below)
Tool Proficiencies:
Choose one (see below)
Languages:
See below
Equipment:
Choose A or B: (A) book (personal notes), ink, ink pen, traveler's clothes, 11 gp; or (B) 50 gp

Scattered Memories

You don’t choose skill proficiencies or a tool proficiency when you select this background, and you don’t choose any languages other than Common during character creation—these are parts of your past that you are missing. Instead, you can pick one of those proficiencies or languages during play at any time. The knowledge might return in a spontaneous flash, even as you make a roll that relies on the proficiency, or slowly emerge as you struggle to solve a problem. Once you choose one of these features, you can’t choose another one until you gain a level.

The GM might rule that you can choose a new recalled feature early if something reminds you of your past, such as finding a piece of evidence from your missing memories or experiencing an event similar to one you have forgotten. Of particular value is an event relating to one of the story threads or trinkets presented below.

Building an Amnesiac

Any character can face misfortune or a choice that steals their memory. Consider how your character came to lose their memory. Was it lost through injury or illness, or did something more sinister steal it with a toxin or curse? You might decide to leave this choice up to the GM, letting you as a player discover the cause alongside your character.

Suggested Story Threads

This background presents a paradox when considering threads to weave through a campaign, since the character may not remember them. Work with the GM to create some leading events or people that can serve as constants to trace a path through the void of the character’s past, especially if the GM can insert existing nonplayer characters into the thread to strengthen these connections. The Amnesiac Story Threads table suggests events and people who can be the start of these threads.

Amnesiac Story Threads
1d6 Thread
1 You have recurring dreams of someone you might recognize on your adventures.
2 You absent-mindedly doodle the same design or symbol over and over.
3 A friend has been traveling the provinces of Druskenvald with a caravan, searching for any hint of your past as they do.
4 A rhyme or song you’ve never heard before comes to mind when your thoughts wander.
5 Rainbow colors, such as those on a soap bubble or oil slick, fill you with unexplained terror.
6 You have a fragmented recollection of traveling to a remote place in the mountains.

Amnesiac Trinkets

When you make your character, you can roll once on the Amnesiac Trinkets table instead of on the normal starting Trinkets table.

Amnesiac Trinkets
1d6 Trinket
1 Half of a tarnished silver ring with a partial inscription in a language you don’t understand
2 A music box that plays a sad tune you recognize but can’t identify
3 A short note addressed to you signed with a name you don’t recognize
4 A thin silk scarf with a fading scent that stirs familiarity
5 A toy horse with unfamiliar initials inked on it
6 A locket whose portrait is burnt and unrecognizable