Homebrew:Cultist: Difference between revisions
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{{ooc note|This is an implementation of the {{PAGENAME}} background from [[The Crooked Moon]]}} | {{ooc note|This is an implementation of the {{PAGENAME}} background from [[The Crooked Moon]]}} | ||
__NOTOC__ | __NOTOC__ | ||
You have been inducted into a secret society that venerates or pursues power from some otherworldly source. The cultists might serve as minions of an entity they worship, or they may seek to understand and claim its might for their own. Depending on the malevolence of the cult's patron or the malefic purposes they may serve, cultists could be a force of wickedness or a group of closely bonded and dedicated people who pursue a common, if esoteric, goal. | |||
; <nowiki>Feat:</nowiki> : [[homebrew: | ; <nowiki>Feat:</nowiki> : [[homebrew:Cult Initiate|Cult Initiate]] | ||
; <nowiki>Skill Proficiencies:</nowiki> : | ; <nowiki>Skill Proficiencies:</nowiki> : {{arcana}}, choose one (Cultist Affinity table skill recommended) | ||
; <nowiki>Tool Proficiencies:</nowiki> : | ; <nowiki>Tool Proficiencies:</nowiki> : [[equipment:calligraphers-supplies|calligrapher's supplies]] | ||
; <nowiki>Languages:</nowiki> : | ; <nowiki>Languages:</nowiki> : Choose one (Cultist Affinity table language recommended) | ||
; <nowiki>Equipment:</nowiki> : Choose A or B: (A) | ; <nowiki>Equipment:</nowiki> : Choose A or B: (A) calligrapher's supplies, costume (cult garb), holy symbol (amulet: cult insignia), traveler's clothes, 10 gp; or (B) 50 gp | ||
{| class="wikitable" | |||
|+ Cultist Affinities | |||
! Cult Patron !! Skill !! Language | |||
|- | |||
| Aberration || {{perception}} || Deep Speech | |||
|- | |||
| Celestial || {{religion}} || Celestial | |||
|- | |||
| Fiend (Demon) || {{religion}} || Abyssal | |||
|- | |||
| Fiend (Devil) || {{religion}} || Infernal | |||
|- | |||
| Fey || {{nature}} || Sylvan | |||
|} | |||
== | == Cult Veneration == | ||
Cults propitiate beings of otherworldly power in hopes of sharing in that potency. Choose what type of cult you joined, such as the following. | |||
;Aberration. | |||
:Alien creatures with inscrutable mindsets and motivations. Many originate from outside the known multiverse. | |||
;Celestial. | |||
:Beings of the Upper Planes, and paragons of order or benevolence. Many can be overbearing and uncompromising. | |||
;Fiend (Demon). | |||
:Creatures of utter evil and destruction that want to see all worlds and planes burn. | |||
;Fiend (Devil). | |||
:Beings of cunning wickedness who prize structure and obedience. They seek to subjugate others and condemn souls. | |||
;Fey. | |||
:Capricious beings often associated with nature and emotional extremes. They can be beautiful, terrible, intoxicating, and horrific. | |||
== Building | == Building a {{PAGENAME}} == | ||
Cultists are often lost souls—individuals severed from the fabric of society whose cult became a manipulative, surrogate family. Consider if your character agrees with the aims of the cult, if they fled the group, or if they remain for infiltration purposes. | |||
=== Suggested Story Threads === | === Suggested Story Threads === | ||
The Cultist Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! 1d6 !! Thread | ! 1d6 !! Thread | ||
|- | |- | ||
| 1 || You | | 1 || You learned that the cult that took you in manipulated you throughout your life. | ||
|- | |- | ||
| 2 || | | 2 || A member of your cult betrayed and killed your leader and mentor. | ||
|- | |- | ||
| 3 || | | 3 || Your cult's activities aroused the ire and superstition of locals, deserved or not. | ||
|- | |- | ||
| 4 || | | 4 || You followed a loved one into joining the cult, trying to find out what happened to them. | ||
|- | |- | ||
| 5 || | | 5 || You met someone who forced you to see the cult you always venerated in a different light. | ||
|- | |- | ||
| 6 || You | | 6 || You joined the cult to save yourself from an incurable illness or other certain doom. | ||
|} | |} | ||
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! 1d6 !! Trinket | ! 1d6 !! Trinket | ||
|- | |- | ||
| 1 || | | 1 || A sealed scroll of esoteric knowledge | ||
|- | |- | ||
| 2 || A | | 2 || A steel ball bearing etched over its entire surface with your cult's sacred text | ||
|- | |- | ||
| 3 || A | | 3 || A crystal that feels strange to the touch | ||
|- | |- | ||
| 4 || A | | 4 || A ritual knife stained with blood, sap, or oils | ||
|- | |- | ||
| 5 || A | | 5 || A set of copper tattoo needles | ||
|- | |- | ||
| 6 || | | 6 || An embroidered cloth half mask | ||
|} | |} | ||
[[category:homebrew backgrounds]] | [[category:homebrew backgrounds]] |
Latest revision as of 22:58, 27 July 2025
(OOC: This is an implementation of the Cultist background from The Crooked Moon)
You have been inducted into a secret society that venerates or pursues power from some otherworldly source. The cultists might serve as minions of an entity they worship, or they may seek to understand and claim its might for their own. Depending on the malevolence of the cult's patron or the malefic purposes they may serve, cultists could be a force of wickedness or a group of closely bonded and dedicated people who pursue a common, if esoteric, goal.
- Feat:
- Cult Initiate
- Skill Proficiencies:
- Arcana
Intelligence (Arcana)skillYour Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes., choose one (Cultist Affinity table skill recommended)
- Tool Proficiencies:
- calligrapher's supplies
- Languages:
- Choose one (Cultist Affinity table language recommended)
- Equipment:
- Choose A or B: (A) calligrapher's supplies, costume (cult garb), holy symbol (amulet: cult insignia), traveler's clothes, 10 gp; or (B) 50 gp
Cult Patron | Skill | Language |
---|---|---|
Aberration | Perception![]() |
Deep Speech |
Celestial | Religion![]() |
Celestial |
Fiend (Demon) | Religion![]() |
Abyssal |
Fiend (Devil) | Religion![]() |
Infernal |
Fey | Nature![]() |
Sylvan |
Cult Veneration
Cults propitiate beings of otherworldly power in hopes of sharing in that potency. Choose what type of cult you joined, such as the following.
- Aberration.
- Alien creatures with inscrutable mindsets and motivations. Many originate from outside the known multiverse.
- Celestial.
- Beings of the Upper Planes, and paragons of order or benevolence. Many can be overbearing and uncompromising.
- Fiend (Demon).
- Creatures of utter evil and destruction that want to see all worlds and planes burn.
- Fiend (Devil).
- Beings of cunning wickedness who prize structure and obedience. They seek to subjugate others and condemn souls.
- Fey.
- Capricious beings often associated with nature and emotional extremes. They can be beautiful, terrible, intoxicating, and horrific.
Building a Cultist
Cultists are often lost souls—individuals severed from the fabric of society whose cult became a manipulative, surrogate family. Consider if your character agrees with the aims of the cult, if they fled the group, or if they remain for infiltration purposes.
Suggested Story Threads
The Cultist Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.
1d6 | Thread |
---|---|
1 | You learned that the cult that took you in manipulated you throughout your life. |
2 | A member of your cult betrayed and killed your leader and mentor. |
3 | Your cult's activities aroused the ire and superstition of locals, deserved or not. |
4 | You followed a loved one into joining the cult, trying to find out what happened to them. |
5 | You met someone who forced you to see the cult you always venerated in a different light. |
6 | You joined the cult to save yourself from an incurable illness or other certain doom. |
Cultist Trinkets
When you make your character, you can roll once on the Cultist Trinkets table instead of on the normal starting Trinkets table.
1d6 | Trinket |
---|---|
1 | A sealed scroll of esoteric knowledge |
2 | A steel ball bearing etched over its entire surface with your cult's sacred text |
3 | A crystal that feels strange to the touch |
4 | A ritual knife stained with blood, sap, or oils |
5 | A set of copper tattoo needles |
6 | An embroidered cloth half mask |