Homebrew:Reveler: Difference between revisions

From Campaigns
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
Line 3: Line 3:
For a time, you traveled with the Lord of Fools' strange and unsettling revelry. Whether you are still welcome in that company, or you've struck off on your own, your time with the troupe revealed some of its nature to you—that the Lord of Fools serves some great entity who prizes humor and merriment, often at the expense of the mighty. But he is no mere jester. Beneath the mask of mockery and merriment is a mad creature who demands sacrifice.
For a time, you traveled with the Lord of Fools' strange and unsettling revelry. Whether you are still welcome in that company, or you've struck off on your own, your time with the troupe revealed some of its nature to you—that the Lord of Fools serves some great entity who prizes humor and merriment, often at the expense of the mighty. But he is no mere jester. Beneath the mask of mockery and merriment is a mad creature who demands sacrifice.


; <nowiki>Feat:</nowiki> : [[homebrew:Reveling Fool]]
; <nowiki>Feat:</nowiki> : [[homebrew:Reveling Fool|Reveling Fool]]
; <nowiki>Skill Proficiencies:</nowiki> : {{performance}}, {{stealth}}
; <nowiki>Skill Proficiencies:</nowiki> : {{performance}}, {{stealth}}
; <nowiki>Tool Proficiencies:</nowiki> : Choose one kind of musical instrument
; <nowiki>Tool Proficiencies:</nowiki> : Choose one kind of musical instrument

Latest revision as of 23:29, 27 July 2025

(OOC: This is an implementation of the Reveler background from The Crooked Moon)

For a time, you traveled with the Lord of Fools' strange and unsettling revelry. Whether you are still welcome in that company, or you've struck off on your own, your time with the troupe revealed some of its nature to you—that the Lord of Fools serves some great entity who prizes humor and merriment, often at the expense of the mighty. But he is no mere jester. Beneath the mask of mockery and merriment is a mad creature who demands sacrifice.

Feat:
Reveling Fool
Skill Proficiencies:
PerformanceCharisma (Performance)skillYour Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment., StealthDexterity (Stealth)skillMake a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
Tool Proficiencies:
Choose one kind of musical instrument
Languages:
Choose one (Abyssal recommended)
Equipment:
Choose A or B: (A) musical instrument (same as above), ball bearings, costume (jovial character with a laughing mask), hunting trap, manacles, 3 torches (for juggling), traveler's clothes, 10 gp; or (B) 50 gp

Building a Reveler

The simultaneous beauty and uncomfortable truth of the revelers is that they can be anyone. Hidden by their masks and costumes, one's friends, family, servants, or lords could be capering about the ribbon-twined pole and leading impressionable folk away when the revel withdraws. How might a reveler behave differently in each guise?

Suggested Story Threads

The Reveler Story Threads table suggests events and people who can be the start of story threads for your character that weave through the campaign.

Reveler Story Threads
1d6 Thread
1 Posters depicting drawings of your reveler guise have started showing up in towns after the fool's revel leaves.
2 Once you learned the truth of the revels—that some of the people who vanish ostensibly to join the revel are sacrificed—you seized the first chance to slip away.
3 Recently, more people than usual have gone missing from towns in the revel's wake.
4 Crows, owls, and other birds seem to cackle and laugh in your presence.
5 You have grown suspicious that another reveler has a sinister motive concealed by their jester's guise.
6 You left the revel when you caught a glimpse of the wickedness lurking beneath the Lord of Fool's jovial veneer.

Reveler Trinkets

When you make your character, you can roll once on the Reveler Trinkets table instead of on the normal starting Trinkets table.

Reveler Trinkets
1d6 Trinket
1 A small wind-up bell that you can conceal in the palm of your hand with a button to activate it
2 A dented metal spray bottle
3 A string of colorful handkerchiefs tied together
4 A tarnished silver bell that sometimes refuses to jingle
5 A pair of boots or slippers that squeak comically with each step
6 A short scepter or baton with a horn on the cap