Homebrew:Cult Initiate: Difference between revisions

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{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}


You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obvious—such as with stitches, grafts of other creature’s body parts, or implants—unless disguised.
Your cult instructs you in eldritch rites, granting you the following benefits.


;''Aquatic Adaptation.''
;''Two Cantrips.''
:You have gills or mucus membranes that allow you to breathe water, and you have webbed extremities that grant you a swimming speed equal to your walking speed.
:You learn two cantrips of your choice from the warlock spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose the ability when you select this feat).
;''Natural Armor.''
;''Level 1 Spell.''
:You have scales, plates, or thick hide that grants you an AC of 13 + your Dexterity or Constitution modifier (choose the ability when you select this feat).
:Choose a 1st-level spell from the warlock spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a short or long rest. You can also cast the spell using any spell slots you have.
;''Natural Weapons.''
;''Spell Change.''
:You have claws, fangs, horns, or some other natural weapon that you can use to make unarmed strikes that deal 1d8 damage on a hit. The damage is bludgeoning, piercing, or slashing as appropriate to the form.
:Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the warlock spell list.
;''Night Vision.''
:You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet.


[[category:5e homebrew feats]]
[[category:5e homebrew feats]]

Revision as of 00:00, 28 July 2025

(OOC: This is an implementation of the Cult Initiate feat from The Crooked Moon)

Your cult instructs you in eldritch rites, granting you the following benefits.

Two Cantrips.
You learn two cantrips of your choice from the warlock spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose the ability when you select this feat).
Level 1 Spell.
Choose a 1st-level spell from the warlock spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a short or long rest. You can also cast the spell using any spell slots you have.
Spell Change.
Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the warlock spell list.