Homebrew:Fate Gambler: Difference between revisions

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[[file:altered.jpg|right|thumb|150px]]
[[file:fate gambler.jpg|right|thumb|150px]]
{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}
{{ooc note|This is an implementation of the {{PAGENAME}} feat from [[The Crooked Moon]]}}


You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obvious—such as with stitches, grafts of other creature’s body parts, or implants—unless disguised.
Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits.


;''Aquatic Adaptation.''
;''Bet Big.''
:You have gills or mucus membranes that allow you to breathe water, and you have webbed extremities that grant you a swimming speed equal to your walking speed.
:If you don't already have it, you gain inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 hit points, or when a creature fails a saving throw you forced it to make. If, in any of these cases, the creature has a CR of 0 or lacks a CR (such as another player character), you don't gain inspiration.
;''Natural Armor.''
;''Win Big.''
:You have scales, plates, or thick hide that grants you an AC of 13 + your Dexterity or Constitution modifier (choose the ability when you select this feat).
:As a bonus action, you can expend your inspiration to gain a number of temporary hit points equal to your level.
;''Natural Weapons.''
:You have claws, fangs, horns, or some other natural weapon that you can use to make unarmed strikes that deal 1d8 damage on a hit. The damage is bludgeoning, piercing, or slashing as appropriate to the form.
;''Night Vision.''
:You have darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet.


[[category:5e homebrew feats]]
[[category:5e homebrew feats]]

Latest revision as of 00:14, 28 July 2025

(OOC: This is an implementation of the Fate Gambler feat from The Crooked Moon)

Coming out ahead, whether in games of chance or in life-or-death contention, fills you with resolve and vigor. You gain the following benefits.

Bet Big.
If you don't already have it, you gain inspiration whenever you succeed on an ability check made against another creature, when you reduce a creature to 0 hit points, or when a creature fails a saving throw you forced it to make. If, in any of these cases, the creature has a CR of 0 or lacks a CR (such as another player character), you don't gain inspiration.
Win Big.
As a bonus action, you can expend your inspiration to gain a number of temporary hit points equal to your level.