Homebrew:Call of the Wild: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=0
|level=4
|cast=a
|cast=a
|range=90 feet
|range=Self
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|material=true
|school=Necromancy
|components=a bit of animal fur or hide
|damage=Necrotic
|duration=1 Minute
|attack=Ranged
|concentration=true
|description=You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 necrotic damage, and you gain a number of temporary hit points equal to your proficiency bonus.
|school=Enchantment
 
|effect={{charmed}}
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|save=wisdom
|sorcerer=true
|description=You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot sphere centered on you when you cast the spell must make a Wisdom saving throw. On a failed save, a target is charmed by you, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take an action to issue a new command. On a successful save, a target is charmed by you until the start of your next turn, but you have no additional ability to command it. The howl is audible within 300 feet.
|wizard=true
|bard=true
|druid=true
|ranger=true
|warlock=true
|warlock=true
}}
}}

Revision as of 08:47, 6 August 2025

(OOC: This is an implementation of the Call of the Wild spell from The Crooked Moon)

Call of the Wild Requires concentration
Level Casting time Range/Area Components
4th 1 Action Self V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Enchantment WIS Save Charmed

You unleash a primal howl that calls lesser creatures to your command. Each Beast in a 100-foot sphere centered on you when you cast the spell must make a Wisdom saving throw. On a failed save, a target is charmed by you, it can understand your commands, and it follows them on its next turn to the best of its ability. On your subsequent turns, you can take an action to issue a new command. On a successful save, a target is charmed by you until the start of your next turn, but you have no additional ability to command it. The howl is audible within 300 feet.

* (a bit of animal fur or hide)

Available for:
  • Bard
  • Druid
  • Ranger
  • Warlock