Homebrew:Captivate Undead: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=0
|level=1
|cast=a
|cast=a
|range=90 feet
|range=60 feet
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|material=true
|components=a pinch of bone dust
|duration=1 Hour
|concentration=true
|school=Necromancy
|school=Necromancy
|damage=Necrotic
|effect={{charmed}}
|attack=Ranged
|save=cha
|description=You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 necrotic damage, and you gain a number of temporary hit points equal to your proficiency bonus.
|description=You usurp the negative energy animating an Undead creature that you can see within range, attempting to take control of it. The target must make a Charisma saving throw. On a failed save, for the duration, the target is charmed by you (ignoring any immunity to that condition), and it is friendly toward you. On a successful save, the target has disadvantage on the next attack roll it makes against you before the start of your next turn. If you or any of your allies damage the target or force it to make a saving throw, the spell ends.


The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
|bard=true
|cleric=true
|sorcerer=true
|sorcerer=true
|warlock=true
|wizard=true
|wizard=true
|warlock=true
}}
}}

Revision as of 08:51, 6 August 2025

(OOC: This is an implementation of the Captivate Undead spell from The Crooked Moon)

Captivate Undead Requires concentration
Level Casting time Range/Area Components
1st 1 Action 60 feet V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Hour Necromancy Charmed

You usurp the negative energy animating an Undead creature that you can see within range, attempting to take control of it. The target must make a Charisma saving throw. On a failed save, for the duration, the target is charmed by you (ignoring any immunity to that condition), and it is friendly toward you. On a successful save, the target has disadvantage on the next attack roll it makes against you before the start of your next turn. If you or any of your allies damage the target or force it to make a saving throw, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

* (a pinch of bone dust)

Available for:
  • Bard
  • Cleric
  • Sorcerer
  • Warlock
  • Wizard