Homebrew:Captivate Undead: Difference between revisions
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m Lithl moved page Homebrew:Captivate undead to Homebrew:Captivate Undead |
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Revision as of 08:52, 6 August 2025
(OOC: This is an implementation of the Captivate Undead spell from The Crooked Moon)

Level | Casting time | Range/Area | Components |
---|---|---|---|
1st | 1 Action | 60 feet | V, S, M * |
Duration | School | Attack/Save | Damage/Effect |
Necromancy | CHA Save |
You usurp the negative energy animating an Undead creature that you can see within range, attempting to take control of it. The target must make a Charisma saving throw. On a failed save, for the duration, the target is charmed by you (ignoring any immunity to that condition), and it is friendly toward you. On a successful save, the target has disadvantage on the next attack roll it makes against you before the start of your next turn. If you or any of your allies damage the target or force it to make a saving throw, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
* (a pinch of bone dust)
- Bard
- Cleric
- Sorcerer
- Warlock
- Wizard