Homebrew:Crimson Harvest: Difference between revisions

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|level=3
|level=3
|cast=a
|cast=a
|range=90 feet
|range=Self (15 ft. {{sphere}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=1 Minute
|material=true
|components=a vial of blood
|duration=Instantaneous
|school=Necromancy
|school=Necromancy
|damage=Necrotic
|damage=Necrotic
|additional=true
|save=dexterity
|save=constitution
|description=A wave of blood sweeps out from you. Each creature of your choice within 15 feet of you that isn't behind total cover must make a Dexterity saving throw, taking 3d10 necrotic damage on a failed save, or half as much damage on a successful one.
|description=You send tendrils of black and gray rot toward a target that you can see within range. Three tendrils then leap from that target to as many as three other targets of your choice, each of which must be within 30 feet of the first target. A target can be a creature or a nonmagical plant that isn't a creature, such as a tree or shrub. In either case, each can be targeted by only one of the tendrils.


A target that is a creature must make a Constitution saving throw. On a failed save, it takes 3d8 necrotic damage and is poisoned for the duration. On a successful save, it takes half as much damage only. A creature poisoned in this way takes 1d8 necrotic damage at the start of each of its turns. A poisoned creature repeats the save at the end of each of its turns, ending the spell on itself on a success.
If you damage at least one Small or larger creature, one creature of your choice that you can see within the area regains a number of hit points equal to half the damage roll.


A Plant creature automatically fails the initial save, and a nonmagical plant that isn't a creature simply withers and dies.
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, one additional tendril leaps from the first target to another target for each slot level above 3rd.
|druid=true
|ranger=true
|sorcerer=true
|sorcerer=true
|wizard=true
|wizard=true
|warlock=true
|warlock=true
}}
}}

Revision as of 09:07, 6 August 2025

(OOC: This is an implementation of the Crimson Harvest spell from The Crooked Moon)

Crimson Harvest
Level Casting time Range/Area Components
3rd 1 Action Self (15 ft. Sphere ) V, S, M *
Duration School Attack/Save Damage/Effect
Instantaneous Necromancy DEX Save Necrotic

A wave of blood sweeps out from you. Each creature of your choice within 15 feet of you that isn't behind total cover must make a Dexterity saving throw, taking 3d10 necrotic damage on a failed save, or half as much damage on a successful one.

If you damage at least one Small or larger creature, one creature of your choice that you can see within the area regains a number of hit points equal to half the damage roll.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

* (a vial of blood)

Available for:
  • Sorcerer
  • Warlock
  • Wizard