Homebrew:Crooked Ward: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=0
|level=3
|cast=a
|cast=a
|range=90 feet
|range=Touch
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|duration=Instantaneous
|material=true
|school=Necromancy
|components=a five-pointed wicker star
|damage=Necrotic
|duration=10 Minutes
|attack=Ranged
|concentration=true
|description=You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 necrotic damage, and you gain a number of temporary hit points equal to your proficiency bonus.
|school=abjuration
|effect={{frightened}}
|additional=true
|save=wisdom
|description=You touch an immobile surface and mark a symbol that causes agony in twisted creatures. An invisible, 30-footradius sphere springs out from the point you touch. Each Aberration, Fey, Fiend, Monstrosity, or Undead in the sphere has disadvantage on ability checks and attack rolls. When an affected creature enters the sphere for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or be frightened until the start of its next turn.


The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
'''At Higher Levels.''' You can maintain concentration on this spell for longer if you cast it using a spell slot of 4th level (up to 1 hour) or 5th level (up to 8 hours). If you use a 6th level spell slot or higher, the spell doesn't require concentration, and the duration becomes 24 hours.
|sorcerer=true
|druid=true
|ranger=true
|wizard=true
|wizard=true
|warlock=true
|warlock=true
}}
}}

Revision as of 09:11, 6 August 2025

(OOC: This is an implementation of the Crooked Ward spell from The Crooked Moon)

Crooked Ward Requires concentration
Level Casting time Range/Area Components
3rd 1 Action Touch V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 10 Minutes Abjuration WIS Save Frightened (...)

You touch an immobile surface and mark a symbol that causes agony in twisted creatures. An invisible, 30-footradius sphere springs out from the point you touch. Each Aberration, Fey, Fiend, Monstrosity, or Undead in the sphere has disadvantage on ability checks and attack rolls. When an affected creature enters the sphere for the first time on a turn or starts its turn there, it must succeed on a Wisdom saving throw or be frightened until the start of its next turn.

At Higher Levels. You can maintain concentration on this spell for longer if you cast it using a spell slot of 4th level (up to 1 hour) or 5th level (up to 8 hours). If you use a 6th level spell slot or higher, the spell doesn't require concentration, and the duration becomes 24 hours.

* (a five-pointed wicker star)

Available for:
  • Druid
  • Ranger
  • Warlock
  • Wizard