Homebrew:Ghastly Charge: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=0
|level=6
|cast=a
|cast=a
|range=Touch
|range=Self (90 ft. {{line}})
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|components=a scrap of a banner
|duration=Instantaneous
|duration=Instantaneous
|school=transmutation
|school=necromancy
|damage=force
|damage=necrotic
|attack=melee
|additional=true
|description=You touch a creature or nonmagical object and break the target's substance down into its most fundamental components. Make a melee spell attack. On a hit, the target takes 1d8 force damage, and its AC is reduced by 1 against the next attack roll made against it before the end of your next turn.
|save=wisdom
|description=You call forth the spirits of long-dead knights, which charge forward from you in a 90-foot long, 20-foot wide line, and then vanish. Each creature of your choice in the line must make a Wisdom saving throw. On a failed save, a target takes 5d12 necrotic damage, is frightened of you until the start of your next turn, and must immediately use its reaction, if available, to move as far as its speed allows away from you, using the safest route. On a successful save, the creature takes half as much damage only.


The spell's damage increases by 1d8 when you reach 5th-level (2d8), 11th-level (3d8), and 17th-level (4d8).
'''At Higher Levels.''' When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th.
|wizard=true
|wizard=true
|warlock=true
|sorcerer=true
}}
}}

Revision as of 09:31, 6 August 2025

(OOC: This is an implementation of the Ghastly Charge spell from The Crooked Moon)

Ghastly Charge
Level Casting time Range/Area Components
6th 1 Action Self (90 ft. Line ) V, S, M *
Duration School Attack/Save Damage/Effect
Instantaneous Necromancy WIS Save Necrotic (...)

You call forth the spirits of long-dead knights, which charge forward from you in a 90-foot long, 20-foot wide line, and then vanish. Each creature of your choice in the line must make a Wisdom saving throw. On a failed save, a target takes 5d12 necrotic damage, is frightened of you until the start of your next turn, and must immediately use its reaction, if available, to move as far as its speed allows away from you, using the safest route. On a successful save, the creature takes half as much damage only.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d12 for each slot level above 6th.

* (a scrap of a banner)

Available for:
  • Sorcerer
  • Warlock
  • Wizard