Homebrew:Sacrificial Siphon: Difference between revisions

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{{spell info
{{spell info
|name={{PAGENAME}}
|name={{PAGENAME}}
|level=3
|level=4
|cast=a
|cast=a
|range=Touch
|range=Touch
|verbal=true
|somatic=true
|somatic=true
|material=true
|duration=1 Minute
|components=a dagger worth at least 1 cp
|duration=Instantanoues
|school=necromancy
|school=necromancy
|effect=Healing
|effect=Debuff
|description=You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.
|save=charisma
|description=You touch another creature and lay a curse that drains the target's vitality and transfers it to you. The target must make a Charisma saving throw. On a failed save, the target is cursed for the duration. While cursed, the target must subtract 1d4 from its attack rolls and ability checks, and when the target takes damage, you can use your reaction to gain 10 temporary hit points. On a successful save, you gain 5 temporary hit points, and the target must subtract 1d4 from its ability checks until the start of your next turn.
|paladin=true
|paladin=true
|cleric=true
|cleric=true
|wizard=true
|wizard=true
|warlock=true
}}
}}

Revision as of 10:10, 6 August 2025

(OOC: This is an implementation of the Sacrificial Siphon spell from The Crooked Moon)

Sacrificial Siphon
Level Casting time Range/Area Components
4th 1 Action Touch S
Duration School Attack/Save Damage/Effect
1 Minute Necromancy CHA Save Debuff

You touch another creature and lay a curse that drains the target's vitality and transfers it to you. The target must make a Charisma saving throw. On a failed save, the target is cursed for the duration. While cursed, the target must subtract 1d4 from its attack rolls and ability checks, and when the target takes damage, you can use your reaction to gain 10 temporary hit points. On a successful save, you gain 5 temporary hit points, and the target must subtract 1d4 from its ability checks until the start of your next turn.

Available for:
  • Cleric
  • Paladin
  • Warlock
  • Wizard