Homebrew:Shadow Drain: Difference between revisions

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|level=3
|level=3
|cast=a
|cast=a
|range=Touch
|range=Self
|verbal=true
|verbal=true
|somatic=true
|somatic=true
|material=true
|duration=1 Minute
|components=a dagger worth at least 1 cp
|concentration=true
|duration=Instantaneous
|school=necromancy
|school=necromancy
|effect=Healing
|damage=necrotic
|description=You touch a dead creature that died within the last minute and transfer your life essence into it. The target returns to life with hit points equal to your current hit point total. You immediately drop to 0 hit points (which nothing can prevent) with two failed death saving throws, and you must immediately make a death save. You can't regain hit points or become stable until after you make this save.
|save=charisma
|paladin=true
|description=For the duration, you siphon away the vitality and sense of self through the shadows of creatures within 15 feet of you that aren't behind total cover.
|cleric=true
 
When you cast this spell, you can designate creatures to be unaffected by it. Whenever any other creature enters the area or starts its turn there, or when the area enters a creature's space, the creature must make a Charisma saving throw. On a failed save, the creature takes 2d6 necrotic damage and has disadvantage on
attack rolls and ability checks until the end of its next turn. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.
 
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
|warlock=true
|sorcerer=true
|wizard=true
|wizard=true
}}
}}

Revision as of 10:31, 6 August 2025

(OOC: This is an implementation of the Shadow Drain spell from The Crooked Moon)

Shadow Drain Requires concentration
Level Casting time Range/Area Components
3rd 1 Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Necromancy CHA Save Necrotic

For the duration, you siphon away the vitality and sense of self through the shadows of creatures within 15 feet of you that aren't behind total cover.

When you cast this spell, you can designate creatures to be unaffected by it. Whenever any other creature enters the area or starts its turn there, or when the area enters a creature's space, the creature must make a Charisma saving throw. On a failed save, the creature takes 2d6 necrotic damage and has disadvantage on attack rolls and ability checks until the end of its next turn. On a successful save, the creature takes half as much damage only. A creature makes this save only once per turn.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Available for:
  • Sorcerer
  • Warlock
  • Wizard