Homebrew:Deadeye's Lore: Difference between revisions
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|lists=<li>Erastil*</li> | |lists=<li>Erastil*</li> | ||
|source=Lithl | |source=Lithl (Pathfinder 1e conversion) | ||
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<nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell. | <nowiki>*</nowiki> Clerics following this god may replace one of their 1st level domain spells with this spell. | ||
[[category:converted pathfinder spells]] | [[category:converted pathfinder spells]] | ||
[[category:erastil spells]] | [[category:erastil spells]] |
Latest revision as of 13:19, 8 August 2025
(OOC: This is a conversion of the Deadeye's Lore spell from Pathfinder 1e)

Level | Casting time | Range/Area | Components |
---|---|---|---|
1st | 1 Action | Self | V, S |
Duration | School | Attack/Save | Damage/Effect |
Divination | None | Buff |
You take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain advantage on Wisdom (Survival Wisdom (Survival)skillThe DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.) checks, and you allow your group to travel stealthily at a normal pace.
At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 hour for each slot level above 1st.
- Bard
- Cleric
- Druid
- Ranger
- Erastil*
* Clerics following this god may replace one of their 1st level domain spells with this spell.