Homebrew:Conjunction of the Other Side: Difference between revisions

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|material=true
|material=true
|components=an item originally from a plane of judgment or afterlife, worth at least 10 gp
|components=an item originally from a plane of judgment or afterlife, worth at least 10 gp
|duration=1 minute
|duration=1 Minute
|concentration=true
|concentration=true
|school=Conjuration
|school=Conjuration

Latest revision as of 14:11, 8 August 2025

(OOC: This is an implementation of the Conjunction of the Other Side spell from Tasha's Crucible of Everything Else volume 1)

Conjunction of the Other Side Requires concentration
Level Casting time Range/Area Components
5th 1 Action 60 feet (30 ft. Cylinder ) V, S, M *
Duration School Attack/Save Damage/Effect
Requires concentration 1 Minute Conjuration None Creation (...)

You begin to merge your current plane of existence with a plane of judgment and afterlife in a 30-foot-radius, 60-foottall cylinder centered on a point that you can see within range. That area is under the following effects for the duration of the spell:

  • Each corpse in the area is under the effects of a speak with dead spell for the duration, without a limit of the number of questions it can be asked.
  • All creatures in the area make death saving throws with either advantage or disadvantage (your choice when you cast the spell).

When you cast the spell, and as your action each round for the duration, you can summon spirits from beyond the grave. A random incorporeal undead appears in an unoccupied space of your choice within the area. It is indifferent to all other creatures, but will defend itself if attacked. The creatures disappear if they leave the cylinder or when the spell ends. To determine what type of undead appears, roll 1d12 and consult the following table.

Other Side Summons
1d12 Undead Creature
1-3 shadow
4-6 specter
7-8 poltergeist
9-10 will-o'-wisp
11 banshee
12 ghost

* (an item originally from a plane of judgment or afterlife, worth at least 10 gp)

Available for:
  • Bard
  • Cleric
  • Paladin
  • Warlock