Homebrew:Wall of Bones: Difference between revisions
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|material=true | |material=true | ||
|components=finger bones from a dozen distinct hands | |components=finger bones from a dozen distinct hands | ||
|duration=1 | |duration=1 Minute | ||
|concentration=true | |concentration=true | ||
|school=Necromancy | |school=Necromancy |
Latest revision as of 14:13, 8 August 2025
(OOC: This is an implementation of the Wall of Bones spell from Tasha's Crucible of Everything Else volume 1)

Level | Casting time | Range/Area | Components |
---|---|---|---|
3rd | 1 Action | 60 feet | V, S, M * |
Duration | School | Attack/Save | Damage/Effect |
Necromancy | STR Save |
You create a wall of grasping skeletal arms. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 30 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. A creature that is within 5 feet of the wall when the wall is created, or that ends its turn within 5 feet of the wall, must succeed on a Strength saving throw or else take 2d4 slashing damage and be restrained by the grasping arms. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on a success, or taking 2d4 slashing damage on a failure. Each 5-foot square section has AC 5, 15 hit points, and vulnerability to bludgeoning damage. Reducing a section to 0 hit points destroys that section of the wall and frees a creature restrained by it.
* (finger bones from a dozen distinct hands)
- Cleric
- Sorcerer
- Warlock
- Wizard