Homebrew:Inheritor's Smite

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(OOC: This is a conversion of the Inheritor's Smite spell from Pathfinder 1e)

Inheritor's Smite Requires concentration
Level Casting time Range/Area Components
2nd 1 Bonus Action Self V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 minute Transmutation None Control (...)

The first time you attack with a melee weapon during this spell's duration, you channel the power of righteousness into your weapon arm, allowing you to strike with great force. You gain a +5 bonus to your attack roll. If the attack hits, you may immediately attempt to shove the target, with advantage on your Strength (AthleticsStrength (Athletics)skillYour Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.You try to jump an unusually long distance or pull off a stunt midjump.You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.) check.

Available for:
  • Cleric
  • Paladin
  • Iomedae*


* Clerics following this god may replace one of their 2nd level domain spells with this spell.