Homebrew:Draconic avatar

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Draconic Avatar can be conjured by a feature of The Ancient Wyrm, homebrew content from Tasha's Crucible of Everything Else volume 2.

Draconic Avatar

Huge dragon, neutral


Armor Class 13 + PB (natural armor)

Hit Points ten times your warlock level

Speed 40 ft., fly 80 ft.

Roll initiative! +1


STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 18 (+4) 16 (+3) 13 (+1) 15 (+2)


Saving Throws Dex 1 + PB, Con 4 + PB, Wis 1 + PB, Cha 2 + PB

Damage Resistances necrotic, radiant

Damage Immunities patron's damage type

Condition Immunities charmed, frightened, paralyzed, petrified, stunned

Skills Athletics 5 + PB, Perception 1 + twice PB, Stealth 1 + PB

Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 11 + twice PB

Languages Common, Draconic

Challenge
Proficiency Bonus equals your bonus

Supernatural Avatar. The draconic avatar doesn't need to eat, breathe, drink, or sleep, and is immune to magical sleep.

Damage Type. The draconic avatar has a damage type that affects its breath weapon, bite attack, and damage immunities. It is the same type as your patron's damage type (acid, cold, fire, lightning, or poison).
Actions

Bite. Melee Weapon Attack: 4 + PB to hit, reach 10 ft., one target. Hit: 2d10 + 4 piercing damage plus 2d6 + PB damage of your patron's damage type.

Claw. Melee Weapon Attack: $ + PB to hit, reach 5 ft., one target. Hit: 2d6 + 4 + PB slashing damage.

Breath Weapon (Recharge 5–6). The draconic avatar exhales a powerful blast of its damage type. If the damage type is acid or lightning, the breath weapon is a 60-foot line that is 5 feet wide and requires a Dexterity save against your spell save DC. If the damage type is cold, fire, or poison, the breath weapon is a 30-foot cone and requires a Constitution saving throw against your spell save DC. On a failed save, a creature takes 11d6 damage of your patron's damage type, or half that on a successful save.