Homebrew:Curseborn

(OOC: This is an implementation of the curseborn race from The Crooked Moon)
Curseborn are a werewolf-like species native to Edwardia, often emerging from the dense, cursed fog that rolls across the province. Sharing a strong connection to a malediction called the Grey, which demands balance at the threat of certain doom, they have managed to build a civilization of advancement and progress, countered by rampant strife, pollution, and hunger.
Covered head to toe with thick fur and bearing sharp teeth and claws, this lupine species evokes the hallmarks and appearance of wolves but with clearly humanoid physiology. If not brought to an early grave by the Grey, they typically live for up to 100 years, although technological advancement has led to certain individuals approaching 200 years old.
Curseborn traits
As a curseborn, you have these special traits.
- Ability Scores.
- When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
- Languages.
- Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
- Creature Type.
- You are a Humanoid.
- Size.
- You are Medium (about 5-6 feet tall).
- Speed.
- Your walking speed is 30 feet.
- Creature Type.
- You are a Humanoid.
- Size.
- You are Medium (about 5-6 feet tall).
- Speed.
- Your walking speed is 35 feet.
- Cursed Claws.
- You have claws you can use to make unarmed strikes, which deal 1d6 slashing damage on a hit. You can use Strength or Dexterity for attack and damage rolls with your claws.
- When you hit a creature with your claws, you can curse the target until the start of your next turn. While cursed, the target emits wisps of fog and has disadvantage on ability checks, attack rolls, and saving throws. You can curse a creature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Darkvision.
- You have darkvision with a range of 60 feet.
- Grey Balance.
- When you fail a saving throw, you can use your reaction to succeed instead. When you do, you have disadvantage on ability checks, attack rolls, and saving throws until the end of your next turn. Once you use this trait, you can't do so again until you finish a long rest.
- Lupine Sense.
- You have proficiency in the Investigation, Perception, or Survival skill.