Homebrew:Keldon

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(OOC: This is an implementation of the keldon race from Plane Shift: Dominaria)

The people of Keld are human, but they are like no other humans anywhere. Nearly all adults stand over six feet tall, and heights above seven feet are not uncommon. They are massively muscled and have gray skin, ranging from an ashy gray-white to a deeper bluegray. The typical Keldon’s hairline points sharply down in the middle of the forehead and at either temple, but recedes elsewhere—sometimes dramatically. Keldons are remarkably resistant to the cold of their homeland, baring skin even in near-freezing temperatures without discomfort.

Keldons value self-reliance, strength, and courage above all else. Anything that is the product of their own labor is a fine thing. Anything else is treated with a healthy dose of skepticism. At best, they are a proud, pragmatic, passionate people, and their loyalty is fierce once earned. At worst, they can be reckless, hot-tempered, and violent—and no small number of Keldons still consider these qualities virtues rather than vices.

Because of their many exploits as both conquerors and mercenaries, Keldons appear in the legends and histories of other peoples across the world. Sometimes these tales are exaggerated—but many that sound exaggerated are not.

Keldon Traits

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Keldons reach adulthood in their late teens and live less than a century

Alignment

Keldons tend toward chaotic alignments, and many walk a fine line between good and evil.

Size

Keldons are taller and heavier than the human norms of other cultures, standing almost universally above 6 feet tall and reaching heights above 7 feet. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Keldon.

(Note: the keldon language must be added to your character sheet manually.)

Natural Athlete

You have proficiency in the Athletics skill.

Keldon Resilience

You have proficiency in Strength saving throws.

Icehaven Born

You are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.