Homebrew:Fencer

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(OOC: This is an implementation of the Bodyguard subclass from Tasha's Crucible of Everything Else volume 1)

Base Class: Fighter

Bodyguards are highly skilled fighters that hone their skills and reflexes to recognize and react to threats swiftly, warn others of danger, and if necessary, put themselves in harms way to protect their charges.

Anyone with the unflinching devotion to protect their allies can excel as a bodyguard. In the Forgotten Realms, the Masked Lords of Waterdeep often secure the services of bodyguards, as do many wealthy merchants traveling up and down the Sword Coast. In Eberron, the most famed and respected bodyguards in the Five Nations belong to House Deneith’s Defenders Guild, followed closely by distinguished members of House Medani’s Warning Guild.

Selfless Guardian

3rd-level Fencer feature

You have honed your reflexes to instinctively interpose yourself between your allies and danger. Whenever an ally you can see would take damage, you may move up to half your speed directly toward that ally as a reaction. This movement does not provoke opportunity attacks. If this movement brings you within 5 feet of your ally, you may choose to take the damage they would be dealt in their stead.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a short or long rest.

Threat Assessment

3rd-level Fencer feature

You develop a talent for instinctively recognizing hostile intentions. You gain proficiency in the Insight skill if you do not have it already. Whenever you make a Wisdom (InsightWisdom (Insight)skillYour Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.) check to determine whether a creature intends harm toward you or an ally you can see, treat a roll of 7 or lower on the d20 as an 8.

Vengeful Guardian

7th-level Fencer feature

When you use Selfless Guardian, the next attack you make before the end of your next turn that hits the creature that triggered your reaction deals an additional 1d10 damage.

Always Vigilant

10th-level Fencer feature

You can no longer be surprised and you have advantage on initiative rolls. As a reaction when you roll initiative, you can cause one ally that can hear you and who is surprised to no longer be surprised.

Enduring Guardian

15th-level Fencer feature

When you use your Selfless Guardian feature, you immediately gain resistance to all damage until the end of your next turn, including the damage you take as part of your reaction. Additionally, when you roll initiative and have no uses of Selfless Guardian remaining, you regain one use of that feature.

Perfect Guardian

18th-level Fencer feature

After you use your Selfless Guardian feature, until the end of your next turn, you may continue to choose to take any damage an ally within 5 feet of you would be dealt, instead of that ally.

Additionally, when you choose to take damage from an attack that hits an ally, you suffer no damage if the attack roll doesn’t equal or exceed your Armor Class.

Lastly, after using your Selfless Guardian feature, all of your attacks deal an additional 1d10 damage to creatures that attempted to deal damage to allies within 5 feet of you, until the end of your next turn.