Homebrew:Kuo-Toa

From Campaigns
Revision as of 05:38, 6 February 2024 by Lithl (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

(OOC: This is an implementation of the kuo-tao race from Tasha's Crucible of Everything Else volume 2)

Fishified Slaves

The kuo-toa are a race of fishlike humanoids who were enslaved by the illithids millennia ago. They were driven mad by their captivity, and even to this day they harbor some of the realms' most insane philosophers.

Religious Deviants

Most races claim to be the creation of some sort of progenitor god. Not the kuo-toa. Much to the awe and horror of every scholar who learns of them, the kuo-toa can create their own gods. If enough of their shattered minds believe an invented god is real, they can grant it life and a physical body.

A Fish Out of Water

It is rare that a kuo-toa leaves the safety of its people to strike out as an adventurer. The kuo-toa tend to hate other races, and the feeling is mutual. However, if a kuo-toa can get past its xenophobia, learn to abide sunlight, and agree to observe local laws concerning cannibalism, they can be a strange and unique addition to any party.

You can use the Kuo-Toa Quirks table to determine what strange behaviors your character might have.

Kuo-Toa Quirks
d6 Quirks
1 You feel no reason to follow those who aren't physically higher than you are.
2 You are quick to point out the flaws of everyone around you.
3 You only talk when waving your hands doesn't do the job.
4 You assume every rumor of wrongdoing must be true.
5 You always walk about in your sleep, mumbling about the new god you just discovered.
6 You have a tendency to wander, leaving the room without warning and returning only when you feel like it.

Kuo-Toa Traits

Ability Score Increase

Your Wisdom score increases by 2 and your Strength score increases by 1.

Age

Kuo-toa reach maturity around age 12 and can live up to 30 years.

Size

Your size is Medium. Kuo-toa are slightly shorter than humans, averaging about 5 feet tall.

You can roll to randomly determine your character's height and weight.

Size Modifier = 2d6
Height = 4 feet + 5 inches + your size modifier in inches
Weight in Pounds = 90 + (2d6 × your size modifier)

Speed

Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Amphibious

You can breathe air and water.

Superior Darkvision

Accustomed to the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (PerceptionWisdom (Perception)skillYour Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Keen Senses

You have proficiency in the Perception skill.

Otherworldly Perception

Starting when you reach 3rd level, you can cast the see invisibility spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. Wisdom is your spellcasting ability for this spell.

Slippery

You have advantage on ability checks and saving throws made to escape a grapple.

Languages

You can speak, read, and write Common and Undercommon, though kuo-toa communicate through gestures as much as speech.