Homebrew:Taleyri

From Campaigns
Revision as of 06:31, 6 February 2024 by Lithl (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

(OOC: This is an implementation of the taleyri race from Tasha's Crucible of Everything Else volume 2)

Red Elf. Rugged Elf. Were-elf. The Taleyri bear many names, most stemming from confusion and misunderstanding. This largely has to do with their appearance, which is unique among the elvish people, for they are built more solidly than their kin. Muscular frames and taller height place them more in the vicinity of humans, but their bodies and faces are covered in soft, red fur, and their prominent canines suggest a far different ancestry. In truth, the Taleyri are even stranger than most people assume, for they are not a true race themselves.

The Taleyri begin life as regular elves. Indeed, they are elves, indistinguishable from their families and neighbors. Through trance they experience some of their past lives, tied to that eternal flow of reincarnation that is their elven heritage. An elf only becomes one of the Taleyri by undergoing a sacred, transformative rite. This rite must be undertaken willingly, for it takes that elf and all of its past selves and forever removes them from Corellon's cycle of reincarnation. The elf, now one of the Taleyri, is endowed with enhanced strength and supernatural defenses, all the better to defend elven conclaves and other sacred sites.

Gifts of the Goddess

Of the creatures that lurk in the night, evil lycanthropes are among the worst. They prey upon the races and spread their vile curse from victim to victim. The patron deity of such monsters, Malar, has a particular hatred for the Seldarine and the elvish people. He once attacked Corellon Larethian in his own home of Arvandor and nearly killed the First of the Seldarine. Malar's failure of that hunt has eaten at him ever since, and he drives his worshipers to hunt elves at every opportunity.

This enmity prompted Sehanine Moonbow to create the ritual whereby elves could become Taleyri. With greater physical strength and protection against curses, these volunteers could stand toe-to-toe against the raiding lycanthropes. Even when struck down, they could become guardians of knowledge and wisdom as great sentient trees.

Aside from the newfound strength and red fur, the most important gift the Taleyri receive is a more intimate relationship with their past lives. The Taleyri have no need to trance, for they can commune at any time with their previous selves, though the insight they gain is often clouded or enigmatic. A mortal mind can only hold so much knowledge at one time. Instead, their consciousness goes out to nearby animals and bonds with them, seeing what they see until the Taleyri awaken.

Eternal Wisdom

When one of the Taleyri dies, a strange and wonderful event occurs. From the body sprouts a sapling that will one day become an enormous, sentient tree. Such a tree holds the entire memory of all the original elf's past lives. Some elves would mourn at the thought of being removed from the reincarnation cycle, to have their soul's progress forever halted. The Taleyri, however, see all of this as a noble sacrifice, for each tree becomes a living repository of knowledge and wisdom that benefits all those who come with questions to be answered.

Taleyri Traits

Ability Score Increase

Your Strength, Dexterity, and Wisdom scores each increase by 1.

Age

Taleyri have life spans comparable to those of elves.

Size

Your size is Medium. Taleyri have muscular frames more akin to humans than to slender elves.

You can roll to randomly determine your character's height and weight.

Size Modifier = 2d10
Height = 4 feet + 7 inches + your size modifier in inches
Weight in Pounds = 110 + (2d4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Beast Slumber

While sleeping, you see through the eyes and hear through the ears of a random beast within 1 mile of you that isn't unconscious. The beast you share senses with changes every 1d4 hours as you sleep. If there are no conscious beasts within range, you sleep as normal.

Lunar Blessing

You have advantage on saves against curses (such as the bestow curse spell, or a werewolf's lycanthropy) and on saves against having your form changed against your will (such as from the polymorph spell).

Taleyri Claws

You know the primal savagery cantrip. Wisdom is your spellcasting ability for it.

Memory of a Thousand Lifetimes

When you make an attack roll, ability check, or saving throw, you can roll 1d6 and add it to the total. You can do this after seeing the die roll, but must use it before learning whether the roll is a success or failure. Once you use this ability, you can't do so again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Elvish.