Homebrew:Path of the Cosmic Juggernaut

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(OOC: This is an implementation of the Path of the Cosmic Juggernaut subclass from Tasha's Crucible of Everything Else volume 2)

Base Class: Barbarian

Within the depths of the Astral Plane are the githyanki, psions who manifest their intellect and force of will to shape reality around them. Barbarians who follow the Path of the Cosmic Juggernaut manifest similar power. When they enter a rage, they enter an intensely focused state, channeling psychic energy and draw upon the Astral Plane to bend time and space itself.

The power of a Cosmic Juggernaut can physically manifest itself in different ways. At your option, you can pick from or roll on the Cosmic Juggernaut Barbarian Quirks table to create a quirk for your character.

Cosmic Juggernaut Barbarian Quirks
d6 Quirk
1 Your hair and clothing flow upwards or sideways instead of down.
2 You move unnaturally fast or slow when performing menial tasks.
3 Tiny objects near you sometimes start to float a few inches into the air.
4 You like to snack on small rocks and minerals.
5 You frequently find metallic objects loosely stuck to your body.
6 Your legs' motions don't always line up with how far you move.

Psionic Rage

Because your rage is fueled by psionics, think of different ways your barbarian features might manifest. For example, the damage resistance you gain from your rage might be because you transmute your body into iron while raging. Danger Sense and Feral Instincts could be the result of seeing shadows of events just before they occur, and Fast Movement might represent you bending space to shorten the distance between you and your destination.

Psionic Shunt

3rd-level Path of the Cosmic Juggernaut feature

You can bend space and move matter to manipulate your surroundings. As a bonus action, you can move a Large or smaller creature or object that isn't being worn or carried. The target must be within 30 feet of you and you can move it up to 10 feet in any horizontal direction. If the target is a creature, it must succeed on a Strength saving throw to avoid being moved (DC 8 + your proficiency bonus + your Constitution modifier). When you reach 10th level, the distance increases to 20 feet.

If the target strikes something during this movement, the target and what it strikes each take 1d6 bludgeoning damage. If the target strikes a creature, the creature can make a Dexterity saving throw against the same DC to avoid this damage. When you reach 10th level, the damage increases to 2d6.

Transmute Terrain

6th-level Path of the Cosmic Juggernaut feature

You can transmute the terrain around you as you move to ease your passage. Moving through difficult terrain costs you no extra movement.

Moreover, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. While raging, you can remain standing on the surface or liquid, rather than falling at the end of your move.

Matter Over Mind

10th-level Path of the Cosmic Juggernaut feature

Your strength of body grants you strength of mind. Whenever you are forced to make an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to make a Constitution saving throw against the effect instead.

Gravity Smash

14th-level Path of the Cosmic Juggernaut feature

You can use your action to strike the ground, distorting time and space around you. Each creature within 10 feet of you must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be lifted 5 feet upwards and become stunned and suspended in the air until the end of your next turn. You can use this feature only once per rage, and your rage doesn’t end early if you end a turn during which you use this feature.