Homebrew:Miniloth

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A miniloth can be conjured by the version of find familiar granted by a feature of Hellhunter, homebrew content from Tasha's Crucible of Everything Else volume 2.

Miniloth

Tiny fiend (yugoloth), neutral evil


Armor Class 15

Hit Points 8 (3d4 + 1)

Speed 40 ft.

Roll initiative! +3


STR DEX CON INT WIS CHA 6 (-2) 17 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0)


Damage Resistances cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities acid, poison

Condition Immunities poisoned

Skills Deception +4, Insight +3, Persuasion +4, Stealth +5

Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 10

Languages Abyssal, Infernal, telepathy 60 ft.

Challenge 1
Proficiency Bonus +2

Shapechanger. The miniloth can use its action to polymorph into a beast form that resembles a hawk (speed 10 ft. fly 60 ft.), a lizard (20 ft., climb 20 ft.), or a quipper (0 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The miniloth has advantage on saving throws against spells and other magical effects.
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one.

Teleport. As an action, the miniloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

The smallest and weakest of the yugoloths by quite a wide margin, miniloths are the minions of the minions. When a mezzoloth wants to command as it is commanded, or a nycaloth wants to be served in the same way that it serves, miniloths are the most common solution. Occasionally, a warlock might be gifted a miniloth by its patron, a fiend might grant one as a part of a deal, or an inquiring mage might stumble upon one by accident. But more commonly, the miniloth will seek out figures that are powerful (at least in their eyes) to attach themselves to and act as a sycophant for, if given proper compensation.

Paid In Full. Miniloths are considered by those who know them to be some of the best underlings available, as they require only validation and recognition in return for their services. Miniloths know that they are small and weak, and are thus driven by an incessant hunger for reassurance. Most miniloths will carry out their duties for as long as they see that the figure they are employed by will acknowledge their services with exaggerated congratulations and expressions of confidence. Miniloths have even been known to decline enormous piles of treasure and withstand immense amounts of torture, not because the miniloth holds any real devotion to those it works for, but merely because they know that their loyalty will bring a shower of praises and exclamations of wonder upon their eventual return.

Jealous Servants. While a miniloth's conditions are simple, they are not necessarily easy to meet. Small and fragile though they may be, their sense of trust is even weaker. Miniloths are viciously jealous, and this can have varying effects on the miniloth's services depending on the situation. If the miniloth feels socially threatened by other small and relatively insignificant creatures, then the miniloth will likely be spurred into taking greater lengths to win the superiors' attention and acknowledgement, drawing strength from the idea that they will be acclaimed above all the others in the end. But if the perceived threat comes from a creature that the miniloth fears it can never surpass, then the miniloth's attention-seeking tendencies turn to vile hatred, and the miniloth never forgets the spurning that it feels it has received. Miniloths rarely act out directly against these greater threats, but they are very likely to anonymously create minor inconveniences, mutter rude phrases under their breath, and the like.

Losing A Miniloth. Miniloths are something of an enigma, and might cling to the vilest of characters and endure excessively harsh treatment merely for the smooth comments that they may receive. Miniloths sometimes even retain these relationships on the basis of hope that their master will come around soon and consequently express their appreciation with tearful thanks and bursting accolades. As much as a miniloth wants to be praised in the moment, it has the presence of mind to acknowledge consistency and eventuality so long as they are expected, but will not remain in a situation where it does not see a reward as an eventual likelihood. While the exact terms that spell the loss of a miniloth seem to depend on the individual miniloth to some degree, the most prominent factor appears to be whether or not there are other more powerful servants available. The presence of potentially more useful minions raises the possibility, in the mind of the miniloth, that it will be overlooked in favor of other alternatives. This causes them to be highly suspicious and constantly on edge, though they may not actually leave for some time.

Variant: Miniloth Familiar

Miniloths are prized as familiars, but can be difficult to work with because of their hypersensitive and insecure nature. Luckily, many figures looking to employ familiars are often engrossed in their work, and in many cases have completely dedicated their entire life to it, sacrificing all other pursuits. In these instances, miniloths serve as the optimal familiars; the person holds the miniloth's contributions in the highest esteem, and the miniloth cares for nothing more than the person's approval.

Familiar. The miniloth can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the miniloth senses as long as they are within 1 mile of each other. While the miniloth is within 10 feet of its master, the master shares the miniloth's Magic Resistance trait. At any time and for any reason, the miniloth can end its service as a familiar, ending the telepathic bond.

Miniloths and Warlocks

If you're playing a warlock who has taken the Pact of the Chain at third level, consider asking your Dungeon Master if you can add the miniloth to your list of expanded familiar options.