Homebrew:Monstrous Extremities

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(OOC: This is a conversion of the Monstrous Extremities spell from Pathfinder 1e)

Monstrous Extremities Requires concentration
Level Casting time Range/Area Components
3rd 1 Action Touch V, S
Duration School Attack/Save Damage/Effect
Requires concentration 1 hour Transmutation None Shapechanging

A creature you touch grows claws, fangs, spines, horns, or a different natural weapon of your choice. The target's unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and they are proficient with their unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Available for:
  • Cleric
  • Sorcerer
  • Wizard
  • Lamashtu*


* Clerics following this god may replace one of their 3rd level domain spells with this spell.