Homebrew:Curseborn

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(OOC: This is an implementation of the ashborn race from The Crooked Moon)

Ashborn are an imp-like species native to Chernabos, typically coalescing from the sulfuric ash of the province's hellfire and brimstone volcanoes. Infused with the fiendish power of the Hells, this folk has managed to survive and even prosper in the barrens and badlands of the province through guile, boldness, and industriousness. Said to be favored by fortune itself, ashborn count on luck to twist the balance in the most dire of situations.

Their short stature ranges from slight to stout, but this makes them no less dangerous, for each ashborn has a venomous tail resembling a scorpion's, always ready to strike. They sport horns and skin tones in varying shades of red and gray that reflect their devilish origin, and they typically live 100 years.

Curseborn traits

As a curseborn, you have these special traits.

Ability Scores.
When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
Languages.
Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
Creature Type.
You are a Humanoid.
Size.
You are Medium (about 5-6 feet tall).
Speed.
Your walking speed is 30 feet.
Creature Type.
You are a Fiend.
Size.
You are Small (about 2-3 feet tall).
Speed.
Your walking speed is 30 feet.
Ashen Legacy.
You know the minor illusion cantrip. Starting at 3rd level, you can cast the charm person spell using this trait, and starting at 5th level, you can cast the invsibility spell using this trait, both without requiring material components. Once you cast charm person or invisibility with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast either of those spells using and spell slots you have of the appropriate level.
Intelligence, Wisdom or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select this species).
Darkvision.
You have darkvision with a range of 60 feet.
Fiendish Fortune.
When you're hit by an attack roll that isn't a critical hit, you can use your reaction to magically cause the attack to miss you, and a creature of your choice within 5 feet of you takes force damage equal to your proficiency bonus. Once you use this trait, you can't do so again until you finish a short or long rest.
Scorpion Sting.
You have a tail stinger you can use to make unarmed strikes using your Strength or Dexterity (your choice) for attack and damage rolls. On a hit, you deal 1d4 piercing damage, and you can deal an extra 1d6 poison damage. You can deal this extra damage a number of times equal to your proficiency bonus. You regain one expended use when you finish a short rest, and you regain all expended uses when you finish a long rest.
When you reach 10th level, this extra damage increases to 2d6.