Homebrew:Instant Armor

From Campaigns
Revision as of 13:26, 8 August 2025 by Lithl (talk | contribs)
Jump to navigation Jump to search

(OOC: This is a conversion of the Instant Armor spell from Pathfinder 1e)

Instant Armor
Level Casting time Range/Area Components
2nd 1 Action Self V, S
Duration School Attack/Save Damage/Effect
1 minute Conjuration None Buff

You wrap yourself in a suit of armor made from opaque force. While it exists, this armor replaces any garments or other sort of armor worn, magical or mundane. You lose access to, and all benefits from, armor replaced by this spell until the spell ends and the instant armor disappears.

Instant armor acts in all ways as armor typical of its type, although it has no strength requirement, no weight, does not impose disadvantage on Dexterity (StealthDexterity (Stealth)skillMake a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.) checks, and incorporeal creatures cannot pass through it. You are not, however, automatically proficient with the armor, and should choose an armor type you are proficient with.

When cast using a 2nd level spell slot, the armor acts as heavy armor with AC 16, medium armor with AC 14+Dex (max 2), or light armor with AC 11+Dex.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the AC offered by the armor increases by +1 for each slot level above the 2nd, to a maximum of AC 20 heavy armor, AC 18+Dex (max 2) medium armor, or AC 15+Dex light armor (achieved with a 6th level spell slot).

Available for:
  • Bard
  • Cleric
  • Paladin
  • Gorum*


* Clerics following this god may replace one of their 2nd level domain spells with this spell.