Homebrew:Graveborn

From Campaigns
Jump to navigation Jump to search

(OOC: This is an implementation of the graveborn race from The Crooked Moon)

Graveborn are a ghoul-like species native to Syndramas, typically rising from one of the countless graves that mark the frozen battlefields of the province. They were first created in a kingdom-wide ritual that twisted countless humans into new Undead creatures that barely resembled who they once were. Graveborn now wage war endlessly and perpetuate a culture of martial prowess, relentlessness, and grave honor. These people are infused with the necrotic and draconic essence of the powerful Drakkonite metal found throughout the province, which has given them a strange taste for spoiled flesh of any variety.

Appearing as the corpses of twisted Humanoids, graveborn have powerful snouts and jaws with elongated teeth and tongues that assist in the devouring of flesh and bone. Their physiology is sturdy, as if magically designed to be perfected for war. If not killed in war, as befalls many of their kind, they can live up to 300 years before decaying away.

Variant: Humanoid creature types

Several of the species in The Crooked Moon are creature types other than Humanoid. These type differences reinforce the unusual nature of these species, but they also come with concerns that can make these species more powerful than others. Not being Humanoid makes a character immune to the charm person spell, for example. Conversely, it potentially makes them susceptible to other effects, such as the protection from evil and good spell. If the GM or players are uncomfortable with these deviations from standard species, changing the creature type to Humanoid solves the dilemma, while the species' other traits preserve their narrative.

Graveborn traits

As a graveborn, you have these special traits.

Ability Scores.
When you create a character using one of the species in The Crooked Moon, increase one of your starting ability scores by 2 and another by 1, or increase three scores by 1 each. These increases can't raise a score above 20.
Languages.
Your character can speak, read, and write Common and one other language that you an your GM agree is appropriate for the character.
Creature Type.
You are an Undead.
Size.
You are Medium (about 4-6 feet tall).
Speed.
Your walking speed is 30 feet.
Darkvision.
You have darkvision with a range of 60 feet.
Devour Corpse.
You can eat spoiled and rotten food as if it were fresh. Additionally, if you spend 1 minute eating flesh from the corpse of a Small or larger creature that isn't a Construct, roll one of your Hit Dice without expending it (even if you have none remaining). You regain a number of hit points equal to the number rolled plus your Constitution modifier (minimum of 1 hit point). Once you regain hit points using this trait, you can't do so again until you finish a short or long rest.
Frozen Waste.
You have resistance to cold damage.
Infused Drakkonite.
When you damage a creature, you can ignore any resistances it has, and it takes extra necrotic damage equal to your proficiency bonus. Once you use this trait, you can't do so again until you finish a short or long rest.