Homebrew:Harvest Domain

(OOC: This is an implementation of the Harvest Domain subclass from The Crooked Moon)
Base Class: Cleric
The Harvest Domain draws from the cycle beginning with creation, reaching abundance, and ending in culling before repeating endlessly. Deities of farming and crops can focus on one of the harvest's aspects, but most draw from each phase of the cycle. Clerics of this domain are drawn to the cyclical nature of existence, and they often take on roles as shepherds of different cycles.
Use the Harvest Rites table for inspiration on observances based on each aspect of the harvest cycle.
Sowing Rites |
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Bury a sacrificial offering into a newly ploughed field, such as dried corn husks, dead fish, robin's egg, or hare's foot. |
Brew blessed mixtures and concoctions for consumption or irrigation that increase the fertility of crops, livestock, or people. |
Gift a pouch of seeds to travelers at the start of a journey to ensure they arrive at their destination. |
Growing Rites |
Tend to the sick or injured with natural remedies that utilize pure water, fertile soil, rich ash, or fruit poultice to speed up healing. |
Bless crops or livestock to usher in favorable weather and a growing season that produces a strong and healthy bounty. |
Oversee marriages, binding the betrothed with woven grain stalks or linen cords. |
Reaping Rites |
Give funeral rites that return the deceased's body or ashes to the fields, mixing in earth from their home and decaying crops to enrich the soil. |
Sharpen blades blessed by the harvest gods ahead of a battle or before a harvest to ensure that all that is reaped is offered to the divine. |
Slaughter adult livestock or reap ripe crops for a feast to celebrate nature's bounty. |
Community Almanac
1st-level Harvest Domain feature
You gain an herbalism kit, and you have proficiency with it. You also gain proficiency in the Nature Intelligence (Nature)skillYour Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. or Survival
Wisdom (Survival)skillThe DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. skill.
Domain Spells
1st-level Harvest Domain feature
Whenever you finish a short or long rest, choose an aspect of the harvest cycle: Sowing, Growing, or Reaping. You gain domain spells listed in the Harvest Domain Spells table for your cycle. See the Divine Domain class feature for how domain spells work.
Cleric Level | Sowing | Growing | Reaping |
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1st | druidcraft, goodberry | guidance, entangle | chill touch, inflict wounds |
3rd | lesser restoration | summer winds | hold person |
5th | harvest moonglow | plant growth | culling sickle |
7th | death ward | sanctum of the shepherd | consuming pyre |
9th | awaken | mass cure wounds | field of reaping |
Cornucopia
1st-level Harvest Domain feature
When you start a short rest, you can magically create a cornucopia filled with enough food for a number of creatures equal to twice your proficiency bonus. When creatures that eat the food finish a short rest, you can distribute a number of d4s equal to your cleric level among creatures who ate the food. Each creature immediately rolls the dice they're allotted and regains hit points equal to the total. The cornucopia and any uneaten food vanish when the short rest ends.
Once you use this feature, you can't do so again until you finish a long rest.
Channel Divinity: Bountiful Harvest
2nd-level Harvest Domain feature
You can use your Channel Divinity to magically invoke the spirit of the harvest. As an action, you present your holy symbol, and up to six creatures of your choice within 60 feet of you gain inspiration. A creature must finish a long rest before it can gain inspiration from this feature again.
Additionally, you grant all targets one of the following benefits. If your current harvest aspect is a different one, it changes to match the choice.
- Sowing.
- A target gains a number of temporary hit points equal to your proficiency bonus plus your Wisdom modifier.
- Growing.
- Until the end of your next turn, when a target makes an attack roll or ability check, it adds 1d4 to the total.
- Reaping.
- A target deals extra necrotic damage equal to your proficiency bonus the first time it damages a creature before the end of your next turn.
Blessing of the Seasons
6th-level Harvest Domain feature
You can draw upon the powers of the harvest cycle to potentially avert disaster. When a creature you can see within 30 feet of you fails a saving throw of a particular type determined by your current aspect, you can use your reaction to allow it to reroll the d20 and use the new roll. The type of saving throws you can affect are as follows.
- Sowing.
- Dexterity and Charisma
- Growing.
- Constitution and Intelligence
- Reaping.
- Wisdom and Strength
Additionally, after the saving throw succeeds or fails, roll a number of d4s equal to your proficiency bonus. The target regains hit points equal to the total rolled.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Potent Spellcasting
8th-level Harvest Domain feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Eternal Wheel
17th-level Harvest Domain feature
When you use your Bountiful Harvest, you can invoke the endless cycle of life, death, and rebirth to grant yourself and the creatures affected by your Channel Divinity an additional benefit based on your current aspect:
- Sowing.
- Targets gain the effects of the regenerate spell for 1 minute, or until you lose concentration.
- Growing.
- Targets gain advantage on saving throws and ability checks for up to 1 hour, or until you lose concentration (as if concentrating on a spell).
- Reaping.
- Targets gain resistance to necrotic, psychic, and poison damage for 1 hour.
Once you use this feature, you can't do so again until you finish a long rest unless you expend a spell slot of 7th level or higher (no action required) to restore your use of it.