Homebrew:Orog

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(OOC: This is an implementation of the orog race from Tasha's Crucible of Everything Else volume 2)

This is a variant of the Orc race found in Volo's Guide to Monsters, Eberron: Rising from the Last War, and other official Wizards of the Coast products.

Blessed By the Cave Mother

Even larger than their orcish cousins, orogs are said to be blessed by Luthic herself with greater strength and intelligence, destined to become hardy warrior-leaders. Orogs are accustomed to being shown deference by the other members of their tribes, and their whims are given nearly as much heed as the war chief's own orders.

Away From the Tribe

Orogs who leave their orcish tribes (and the influence of the evil deities that rule them) most often find work as elite mercenaries or bodyguards. They often find that the other races underestimate their cleverness, thinking them only to be large brutes - and that gives the orogs an advantage that is sure to be as enlightening as it is surprising.

Orog Traits

Ability Score Increase

Your Strength score increases by 2 and your Intelligence or Charisma score (your choice) increases by 1.

Age

Orogs live longer than typical orcs, and have been known to reach 60 years of age or more.

Size

Your size is Medium. Orogs are tall and broad, and they range from 6 to well over 7 feet tall.

You can roll to randomly determine your character's height and weight.

Size Modifier = 2d10
Height = 5 feet + 10 inches + your size modifier in inches
Weight in Pounds = 190 + (2d6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Orog's Command

As a bonus action, you can command a friendly creature to attack. If the creature can hear you, it can use its reaction to make a weapon attack. Once you use this trait, you can't use it again until you finish a short or long rest.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages

You can speak, read, and write Common and Orc.