Homebrew:Way of the Cosmic Mind
(OOC: This is an implementation of the Way of the Cosmic Mind subclass from Tasha's Crucible of Everything Else volume 2)
Base Class: Monk
The deepest of thinkers. They make their minds their swords and shields. |
TASHA |
Monks of the Way of the Cosmic Mind learn to harness their ki to create fantastical telepathic and telekinetic effects. Githzerai are among this tradition's most common practitioners, but followers can be found throughout many peoples across many planes.
All creatures have latent innate psionic abilities, but very few ever unlock the secrets which lie beyond sentience. Monks who dedicate their lives to the mastery of their own mind eventually learn to produce incredible telepathic and telekinetic effects.
Gifts of the Third Eye
3rd-level Way of the Cosmic Mind feature
You learn the message and mage hand cantrips. When you cast mage hand using this feature, you can make unarmed strikes through the spectral hand. It can carry a number of pounds up to twenty times your Wisdom modifier (minimum of 20 pounds), instead of up to 10 pounds.
Bend Perception
6th-level Way of the Cosmic Mind feature
As an action, choose any number of creatures within 60 feet of you that you can see or hear, and spend 1 ki point for each. Each target makes a Wisdom saving throw. On a failed save, you, your equipment, and your mage hand are invisible and silent to them for 1 minute. On a successful save, nothing happens. You know whether each target fails or succeeds on its save.
Third Eye Awakened
11th-level Way of the Cosmic Mind feature
As an action, you can spend 4 ki points to cast mass suggestion, modify memory, telekinesis, or wall of force without providing material components.
Void Impact
17th-level Way of the Cosmic Mind feature
As an action, you can spend 4 ki points and punch a hole in the fabric of reality. Every creature within 10 feet of you, besides yourself, must make a Wisdom saving throw. On a failed save, a creature takes 8d12 force damage and moves forward in time. A target moved forward in time vanishes until the start of your next turn. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it is occupied. On a successful save, the creature takes half as much damage and suffers no other effects.