Skull and Shackles:Port Peril

From Campaigns
Jump to navigation Jump to search

Port Peril is the capital of the Shackles. South of Jeopardy Bay, Port Peril sits on the mainland outside the frenzied grasp of the Eye of Abendego and west of the mountainous Terwa Uplands. The rocky escarpments and bluffs cup a deep harbor capable of handling heavily leaden merchant's barques and galleys.

Kerdak Bonefist, the Hurricane King, makes his home on Lucrehold, the small island at the mouth of the harbor. Upon the cliffs sit Fort Hazard and the city's lighthouse, Besmara's Beacon. Members of the Pirate Council regularly meet with the Hurricane King in Fort Hazard to tend to administrative matters of the archipelago.

When visitors think of Port Peril's confusing streets, bloody alleys, and smoky taverns, they're really thinking of its bow-shaped harbor island, Crescent Harbor. By standing order of the Hurricane King, all ships must dock at Crescent Harbor first, where their cargo is examined by dockworkers and quarantined for at least a week before crossing over to the main docks.