Invisible Fortress:Main page: Difference between revisions
mNo edit summary |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{under construction}} | |||
{{campaign info | {{campaign info | ||
|gm=[[User:Lithl|Lithl]] | |gm=[[User:Lithl|Lithl]] | ||
Line 12: | Line 14: | ||
== Background and setting == | == Background and setting == | ||
{{see also|if:creation cosmology|l1=Creation cosmology}} | |||
The world of Creation is flat, and if you were to venture beyond the borders of Creation, you would reach the [[wp:Feywild|Feywild]] without the need for interplanar travel magic. It is [[if:calendar|Realm Year 768]], the "Second Age", according to scholars, and the "Age of Sorrows" by those sympathetic to the godlike heroes of the First Age. | The world of Creation is flat, and if you were to venture beyond the borders of Creation, you would reach the [[wp:Feywild|Feywild]] without the need for interplanar travel magic. It is [[if:calendar|Realm Year 768]], the "Second Age", according to scholars, and the "Age of Sorrows" by those sympathetic to the godlike heroes of the First Age. | ||
Line 33: | Line 36: | ||
{{main|if:house rules|l1=House rules}} | {{main|if:house rules|l1=House rules}} | ||
House rules and specific rulings for this campaign will be tracked on this wiki. | House rules and specific rulings for this campaign will be tracked on this wiki. The house rules article is protected, so only the GM may edit it, but all players are advised to read it. | ||
== Places == | == Places == |
Latest revision as of 21:29, 11 December 2022
Under construction
This page is under construction, and its content is subject to change. |
Exalted Dungeons & Dragons 5e | |
---|---|
![]() | |
Game details | |
Game master | Lithl Notes |
Number of players | 5 |
Game time | TBD |
The Invisible Fortress takes place in a homebrew campaign setting based on the world of Exalted. This is an attempt at converting an adventure which is not well-suited to the game it was printed for, into a system where it is likely to work better.
Background and setting
The world of Creation is flat, and if you were to venture beyond the borders of Creation, you would reach the Feywild without the need for interplanar travel magic. It is Realm Year 768, the "Second Age", according to scholars, and the "Age of Sorrows" by those sympathetic to the godlike heroes of the First Age.
The Second Age began when the Scarlet Empress established the Realm after single-handedly defeating the Balorian Crusade. The Scarlet Empress's rise to power quelled the worldwide unrest and uncertainty of the Shogunate Era, which lasted for seven hundred years after the violent overthrow of the rulers of the First Age, who had reigned for the four millennia before.
The Realm directly controls the Blessed Isle in the center of the world, and many of the lands bordering the Inner Sea are tributaries to the Realm. Most of the regions which are not beholden to the Realm nonetheless bow to its military power and accepts its coin, and those who have studied history will always have a small fear in the back of their minds that the Scarlet Empress might make use of the Imperial Manse to quell an uprising in the same way she used it to defeat the armies of the fey in the Balorian Crusade.
While in theory the Realm's government is a meritocracy where anyone can get ahead with skill and commitment, in practice the top positions are held by members of the 10 Great Houses (well, 11 houses, but House Iselsi has been disgraced). Each of the Great Houses is a branch of the Scarlet Empress's family, with the head of the house being one of her children. During Calibration of Realm Year 763, the Empress disappeared without a trace, and the world discovered that the Scarlet Dynasty in fact had no system in place to determine her successor. The leaders of the Great Houses are scrambling to control the throne or to curry favor with whoever takes it, and the Realm is on the verge of civil war.
To add to the developing strife, Thorns, one of the largest cities which paid tribute to the Realm, was conquered by an army of undead in RY 764. And it seems that the essences of the long-dead heroes of the First Age have begun to infuse people in the present with power, to create a new generation of heroes.
Campaign starting location
Rumor has spread in recent months of First Age artifacts found in the northeast. For one reason or another, you find yourself in Sijan, the City of Tombs. Sijan lies at the intersection of the River of Tears (to the west, flowing from the north) and the Avarice River (to the south, flowing from the northeast), while the River of Tears continues south to Lookshy and the Inland Sea which surrounds the Blessed Isle.
Character Creation
Characters will be level 5 at the start of the campaign. There are some race restrictions, and languages unique to the setting. Ability scores will be set using a variant of the standard point buy system. Each character gets a bonus feat from a short list. See character creation for specific details on all of this.
House rules and rulings
House rules and specific rulings for this campaign will be tracked on this wiki. The house rules article is protected, so only the GM may edit it, but all players are advised to read it.