Homebrew:Orog: Difference between revisions

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[[file:ibexi.jpg|right|thumb|500px]]
[[file:orog.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the ibexi race from [[Tasha's Crucible of Everything Else]] volume 2}}
{{ooc note|This is an implementation of the orog race from [[Tasha's Crucible of Everything Else]] volume 2}}
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Fierce mountaineers, the Ibexi race are anthropomorphic goats. They have cloven hooves instead of hands and feet, but with an opposable secondary hoof, their hands are just as dexterous as those of other humanoids. While they share clear physical traits with satyrs and bariaur, the typical Ibexi culture is worlds apart.
This is a variant of the Orc race found in ''Volo's Guide to Monsters'', ''Eberron: Rising from the Last War'', and other official Wizards of the Coast products.


== Rugged Recreation ==
== Blessed By the Cave Mother ==
Most Ibexi do not care for the pomp and circumstance of fine art and poetry, although they have their own artforms. Rich oral histories recount tales of ancient gods creating them from the stones of the mountains, and elegant dance ceremonies offer fealty to these nature spirits. In their free time, many Ibexis enjoy friendly wrestling matches and footraces, and hold jubilant dances to traditional folk music at least once a month.
Even larger than their orcish cousins, orogs are said to be blessed by Luthic herself with greater strength and intelligence, destined to become hardy warrior-leaders. Orogs are accustomed to being shown deference by the other members of their tribes, and their whims are given nearly as much heed as the war chief's own orders.


'''Ibexi Sports.''' Ibexi love to be active, and their enjoyment is multiplied exponentially when others join them in their romping pastimes. Favorite activities include the standard stick-pull (though many prefer a variation where you join hooves instead of hold a stick), leg wrestling (the loser is often just as pleased to be thrown as the winner is to win), footbag (which can sometimes go for hours, often with rules conjured on the fly), and "tree-tussles" (where one or two contestants form a "tree" by standing on the shoulders of another, and they try to dismantle the other "trees" without breaking their own form).
== Away From the Tribe ==
Orogs who leave their orcish tribes (and the influence of the evil deities that rule them) most often find work as elite mercenaries or bodyguards. They often find that the other races underestimate their cleverness, thinking them only to be large brutes - and that gives the orogs an advantage that is sure to be as enlightening as it is surprising.


Usually good natured in their escapades, Ibexi characters will often challenge allies to friendly athletic competitions, and may become sad and unhealthy if they do not experience regular physical activity and bond with others through sport.
== Orog Traits ==
 
== Ibexi Traits ==
=== Ability Score Increase ===
=== Ability Score Increase ===
Your Strength score increases by 2 and your Wisdom score increases by 1.
Your Strength score increases by 2 and your Intelligence or Charisma score (your choice) increases by 1.


=== Age ===
=== Age ===
Ibexis reach adulthood by age 15, and live an average of 50 years.
Orogs live longer than typical orcs, and have been known to reach 60 years of age or more.


=== Size ===
=== Size ===
Ibexis stand between 4 and 6 feet tall, and an average of about 140 pounds. Your size is Medium.
Your size is Medium. Orogs are tall and broad, and they range from 6 to well over 7 feet tall.


You can roll to randomly determine your character's height and weight.
You can roll to randomly determine your character's height and weight.


:'''Size Modifier =''' 2d12
:'''Size Modifier =''' 2d10
:'''Height =''' 4 feet + your size modifier in inches
:'''Height =''' 5 feet + 10 inches + your size modifier in inches
:'''Weight in Pounds =''' 80 + (1d6 × your size modifier)
:'''Weight in Pounds =''' 190 + (2d6 × your size modifier)


=== Speed ===
=== Speed ===
Your base walking speed is 30 feet.
Your base walking speed is 30 feet.


=== Languages ===
=== Darkvision ===
You can speak, read, and write Common and Ibexi. Ibexi is a dialect of Minotaur that uses more sniffing and fewer grunts.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.


''(Note: in D&D Beyond, Minotaur will be added to your character sheet.)''
=== Aggressive ===
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.


=== Horns ===
=== Orog's Command ===
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
As a bonus action, you can command a friendly creature to attack. If the creature can hear you, it can use its reaction to make a weapon attack. Once you use this trait, you can't use it again until you finish a short or long rest.


=== Ramming Charge ===
=== Powerful Build ===
If you move at least 20 feet straight toward a target and then hit it with your ibexi horns on the same turn, the target must succeed on a Strength saving throw or else be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


=== Natural Athlete ===
=== Languages ===
You are proficient in Athletics.
You can speak, read, and write Common and Orc.
 
=== Sure Footed ===
You have advantage on Strength and Dexterity saving throws and ability checks made against effects that would knock you prone.
 
=== Mountain Climber ===
You're acclimated to high altitudes, including elevations above 20,000 feet.
 
You can find secure footholds almost no other creature could. You have a climbing speed equal to your walking speed, and you do not have to use your hooves on the end of your arms to hold on to non-sheer surfaces. For example, if you are climbing a cliff and are attacked by flying creatures, you can use your hooves on the end of your arms to swing a two-handed weapon, cast a spell, or use a single-handed weapon and a shield, all without falling.
[[category:homebrew 5e races]]
[[category:homebrew 5e races]]

Latest revision as of 06:56, 6 February 2024

(OOC: This is an implementation of the orog race from Tasha's Crucible of Everything Else volume 2)

This is a variant of the Orc race found in Volo's Guide to Monsters, Eberron: Rising from the Last War, and other official Wizards of the Coast products.

Blessed By the Cave Mother

Even larger than their orcish cousins, orogs are said to be blessed by Luthic herself with greater strength and intelligence, destined to become hardy warrior-leaders. Orogs are accustomed to being shown deference by the other members of their tribes, and their whims are given nearly as much heed as the war chief's own orders.

Away From the Tribe

Orogs who leave their orcish tribes (and the influence of the evil deities that rule them) most often find work as elite mercenaries or bodyguards. They often find that the other races underestimate their cleverness, thinking them only to be large brutes - and that gives the orogs an advantage that is sure to be as enlightening as it is surprising.

Orog Traits

Ability Score Increase

Your Strength score increases by 2 and your Intelligence or Charisma score (your choice) increases by 1.

Age

Orogs live longer than typical orcs, and have been known to reach 60 years of age or more.

Size

Your size is Medium. Orogs are tall and broad, and they range from 6 to well over 7 feet tall.

You can roll to randomly determine your character's height and weight.

Size Modifier = 2d10
Height = 5 feet + 10 inches + your size modifier in inches
Weight in Pounds = 190 + (2d6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Orog's Command

As a bonus action, you can command a friendly creature to attack. If the creature can hear you, it can use its reaction to make a weapon attack. Once you use this trait, you can't use it again until you finish a short or long rest.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Languages

You can speak, read, and write Common and Orc.