Homebrew:Infusion: Gibbering Shield: Difference between revisions

From Campaigns
Jump to navigation Jump to search
Created page with "{{subst:homebrew:infusion: Armor of Emergencies}}"
 
mNo edit summary
 
Line 1: Line 1:
{{ooc note|This is an implementation of the Armor of Emergencies infusion from [[Tasha's Crucible of Everything Else]] volume 2}}
[[file:gibbering shield.jpg|right|thumb|500px]]
{{ooc note|This is an implementation of the Gibbering Shield infusion from [[Tasha's Crucible of Everything Else]] volume 2}}


''Prerequisite: 6th-level Artificer''
''Prerequisite: 6th-level Artificer''


'''Item:''' a suit of armor (requires attunement)
'''Item:''' a shield (requires attunement)


When you finish a short or long rest, you can cast a cantrip or a spell of 1st level with a casting time of 1 action, and describe a circumstance. For example, you could set up the armor to cast cure wounds on the person wearing this armor when they are reduced to zero hit points. The spell takes effect when the circumstance you described is met, rather than when you cast it. The spell can only affect the person wearing and attuned to this item, even if it can normally target others. Once the spell is cast, the armor loses this ability until the next dawn.
A creature gains a +1 bonus to Armor Class while wielding this shield.
[[category:5e homebrew infusions|Armor of Emergencies]]
 
While holding this shield, creatures within 5 feet of you, including yourself, can't take reactions. Creatures that are immune to psychic damage are immune to this effect.
[[category:5e homebrew infusions|Gibbering Shield]]

Latest revision as of 23:32, 6 February 2024

(OOC: This is an implementation of the Gibbering Shield infusion from Tasha's Crucible of Everything Else volume 2)

Prerequisite: 6th-level Artificer

Item: a shield (requires attunement)

A creature gains a +1 bonus to Armor Class while wielding this shield.

While holding this shield, creatures within 5 feet of you, including yourself, can't take reactions. Creatures that are immune to psychic damage are immune to this effect.